| Damp | Prevents the use of self-destructing moves. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Damp | Prevents the use of self-destructing moves. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Hidden Unaware | Ignores any stat changes in the Pokémon. |
| Damp | Prevents the use of self-destructing moves. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Hidden Unaware | Ignores any stat changes in the Pokémon. |
| Damp | Prevents the use of self-destructing moves. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Hidden Unaware | Ignores any stat changes in the Pokémon. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 23 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 47 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 11 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 59 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 35 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 23 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 47 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 11 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 59 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 35 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 16 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| 49 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 35 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 11 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 61 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 23 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 16 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| 49 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 35 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 11 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 61 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 23 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 16 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| 49 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 35 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 11 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 61 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 23 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 5 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 48 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 15 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 24 | Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. |
| 41 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| 31 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Haze | ice | 30 | - | - |
|
Creates a black haze that eliminates all stat changes. |
| 9 | Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all other types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all other types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Sludge is hurled to inflict damage. May also poison. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Quagsire does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Quagsire does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Quagsire does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Quagsire does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Quagsire does learn any moves by tutoring. |
|||||||