| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Hidden Sturdy | It cannot be knocked out with one hit. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Hidden Sturdy | It cannot be knocked out with one hit. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Hidden Sturdy | It cannot be knocked out with one hit. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Hidden Sturdy | It cannot be knocked out with one hit. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 64 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 50 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 57 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 64 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 50 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 57 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 64 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 50 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 57 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 36 | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 64 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| - | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 15 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| 29 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 43 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 22 | Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 57 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its defense stat. |
| - | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| - | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| - | Mud Sport | gro | 15 | - | - |
|
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 78 | Head Smash | roc | 5 | 150 | 80% |
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| 71 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Relicanth does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Relicanth does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Relicanth does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Relicanth does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Sharply raises the user's SPCL.DEF. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Magnitude | gro | 30 | - | 100% |
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. This weakens Fire-type moves for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |