That was too close, you were almost a Froslass sandwich.

Horsea

The Dragon Pokémon

Height: 1'4" (0.4m) Weight: 17.6lbs (8kg)

#116

water -
  • N: #116
  • K: #116
  • J: #186
  • H: #184
  • K(Cstl): #039
  • Horsea's Damage Multipliers

  • Horsea's Base Stats

    • HP
      30
      1.5%
      FF
    • Attack
      40
      8.8%
      FF
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      70
      55.8%
      C+
    • Sp. Defense
      25
      0.8%
      FF
    • Speed
      60
      42.1%
      C-
    • Total:
      295
      13.2%
      FF
  • Horsea Evolution Chart

    Basic Stage 1 Stage 2
    • Kingdra
      • Evolves when traded
      • While holding Dragon Scale
  • Horsea's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Swift Swim Boosts the Pokémon's Speed in rain.
    Hidden Damp Prevents the use of self-destructing moves.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Sniper Powers up moves if they become critical hits.
    Hidden Damp Prevents the use of self-destructing moves.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Sniper Powers up moves if they become critical hits.
    Hidden Damp Prevents the use of self-destructing moves.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Sniper Powers up moves if they become critical hits.
    Hidden Damp Prevents the use of self-destructing moves.
  • Horsea Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    45 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    30 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    19 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    24 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    37 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    y Name Type PP Pwr. Acc. Class Definition
    45 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    30 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    19 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    24 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    37 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    gs Name Type PP Pwr. Acc. Class Definition
    29 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    15 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    22 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    36 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    c Name Type PP Pwr. Acc. Class Definition
    29 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    15 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    22 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    36 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    rs Name Type PP Pwr. Acc. Class Definition
    50 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    22 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    36 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    15 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    29 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    e Name Type PP Pwr. Acc. Class Definition
    50 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    22 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    36 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    15 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    29 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    fl Name Type PP Pwr. Acc. Class Definition
    50 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    22 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    36 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    15 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    29 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    dp Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    p Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    hs Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    bw Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    xy Name Type PP Pwr. Acc. Class Definition
    42 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    35 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    4 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    26 Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    23 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    8 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    30 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
    38 Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    14 Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
  • Horsea TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM003 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM024 Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM003 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM024 Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Horsea HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    y Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    gs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    c Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
  • Horsea Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    rs Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by tutoring.
  • Horsea Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Horsea does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    c Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    rs Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    e Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    fl Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    dp Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    p Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    hs Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    bw Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an incredible blast of breath that may also paralyze.
    Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 40HP damage.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Octazooka wat 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
  • Horsea's Egg Groups