Static | Contact with the Pokémon may cause paralysis. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Hidden Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Static | Contact with the Pokémon may cause paralysis. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Hidden Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Static | Contact with the Pokémon may cause paralysis. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Hidden Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Static | Contact with the Pokémon may cause paralysis. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Hidden Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
39 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
31 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
45 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
39 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
31 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
45 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
39 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
31 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
45 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
61 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
61 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
61 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
66 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
66 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
- | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
- | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
- | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
54 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
49 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
37 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
12 | Howl | nor | 40 | - | - | Howls to raise the spirit and boosts ATTACK. | |
9 | Leer | nor | 30 | - | 100% | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
17 | Quick Attack | nor | 30 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
25 | Odor Sleuth | nor | 40 | - | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
20 | Spark | ele | 20 | 65 | 100% | - | |
4 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
- | Fire Fang | fir | 15 | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
30 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
66 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
- | Electric Terrain | ele | 10 | - | - | The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. | |
70 | Electric Terrain | ele | 10 | - | - | The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. | |
42 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | A powerful fire attack that may inflict a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | Creates a wall of light that lowers SP. ATK damage. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | An attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | An attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Manectric does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. | ||
Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Manectric does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Manectric does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Manectric does learn any moves by tutoring. |