| Shed Skin | The Pokémon may heal its own status problems. |
| Shed Skin | The Pokémon may heal its own status problems. |
| Shed Skin | The Pokémon may heal its own status problems. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| Shed Skin | The Pokémon may heal its own status problems. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 55 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 46 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 52 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 55 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 46 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 52 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 55 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 46 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 52 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 64 | Coil | poi | 20 | - | - |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 55 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 10 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 46 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 28 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 25 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 34 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 43 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 7 | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 52 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 16 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 61 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| 9 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 45 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 38 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 23 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| - | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| 20 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 31 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 34 | Gastro Acid | poi | 10 | - | 100% |
|
- |
| 27 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 16 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 42 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 5 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 49 | Coil | poi | 20 | - | - |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 12 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Coil | poi | 20 | - | - |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 12 | Poison Tail | poi | 25 | 50 | 100% |
|
Has a high critical-hit ratio. May also poison. |
| 28 | Venom Drench | poi | 20 | - | 100% |
|
- |
| 45 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| 42 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 34 | Gastro Acid | poi | 10 | - | 100% |
|
- |
| 9 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 23 | Glare | nor | 30 | - | 100% |
|
A move that may cause paralysis. |
| 27 | Poison Fang | poi | 15 | 50 | 100% |
|
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| 20 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 31 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 38 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 16 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 46 | Belch | poi | 10 | 120 | 90% |
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| - | Lick | gho | 30 | 30 | 100% |
|
An attack that may cause paralysis. |
| - | Wrap | nor | 20 | 15 | 90% |
|
Squeezes the foe for 2-5 turns. |
| 50 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| 5 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM034 | Sludge Wave | poi | 10 | 95 | 100% |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Seviper does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
- | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Seviper does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Seviper does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Gastro Acid | poi | 10 | - | 100% |
|
- | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Seviper does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Switcheroo | dar | 10 | - | 100% |
|
The user trades held items with the foe faster than the eye can follow. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Switcheroo | dar | 10 | - | 100% |
|
The user trades held items with the foe faster than the eye can follow. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Switcheroo | dar | 10 | - | 100% |
|
The user trades held items with the foe faster than the eye can follow. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Switcheroo | dar | 10 | - | 100% |
|
The user trades held items with the foe faster than the eye can follow. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |