TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender less likely to attack. |
TM057 |
Charge Beam |
ele |
10 |
50 |
90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
1st turn: Burrow 2nd turn: Attack |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
Looses a powerful blast of light that cuts accuracy. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the target using every bit of its power. The user can?t move on the next turn.
|
TM086 |
Grass Knot |
gra |
20 |
- |
100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 |
Roar |
nor |
20 |
- |
- |
|
Scares wild foes to end battle. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
A rock-crushing attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM095 |
Snarl |
dar |
15 |
55 |
95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM073 |
Thunder Wave |
ele |
20 |
- |
100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 |
U-turn |
bug |
20 |
70 |
100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 |
Wild Charge |
ele |
15 |
90 |
100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |