bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | |
36 | Slam | nor | 20 | 80 | 75% | The foe is slammed with a long tail, vines, etc., to inflict damage. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
31 | Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | |
6 | Bite | dar | 25 | 60 | 100% | Bites with vicious fangs. May cause flinching. | |
26 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. | |
21 | Super Fang | nor | 10 | - | 90% | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |
16 | Crunch | dar | 15 | 80 | 100% | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
13 | Sand Attack | gro | 15 | - | 100% | Reduces the foe's accuracy by hurling sand in its face. | |
18 | Hypnosis | psy | 20 | - | 60% | A hypnotizing move that may induce sleep. | |
23 | After You | nor | 15 | - | - | - | |
3 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Hyper Fang | nor | 15 | 80 | 90% | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |
8 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
33 | Baton Pass | nor | 40 | - | - | Switches out the user while keeping effects in play. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | |
36 | Slam | nor | 20 | 80 | 75% | The foe is slammed with a long tail, vines, etc., to inflict damage. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
31 | Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | |
6 | Bite | dar | 25 | 60 | 100% | Bites with vicious fangs. May cause flinching. | |
26 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. | |
21 | Super Fang | nor | 10 | - | 90% | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |
16 | Crunch | dar | 15 | 80 | 100% | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
13 | Sand Attack | gro | 15 | - | 100% | Reduces the foe's accuracy by hurling sand in its face. | |
18 | Hypnosis | psy | 20 | - | 60% | A hypnotizing move that may induce sleep. | |
23 | After You | nor | 15 | - | - | - | |
3 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Hyper Fang | nor | 15 | 80 | 90% | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |
8 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
33 | Baton Pass | nor | 40 | - | - | Switches out the user while keeping effects in play. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | |
36 | Slam | nor | 20 | 80 | 75% | The foe is slammed with a long tail, vines, etc., to inflict damage. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
31 | Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | |
6 | Bite | dar | 25 | 60 | 100% | Bites with vicious fangs. May cause flinching. | |
26 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. | |
21 | Super Fang | nor | 10 | - | 90% | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |
16 | Crunch | dar | 15 | 80 | 100% | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
13 | Sand Attack | gro | 15 | - | 100% | Reduces the foe's accuracy by hurling sand in its face. | |
18 | Hypnosis | psy | 20 | - | 60% | A hypnotizing move that may induce sleep. | |
23 | After You | nor | 15 | - | - | - | |
3 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Hyper Fang | nor | 15 | 80 | 90% | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |
8 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
33 | Baton Pass | nor | 40 | - | - | Switches out the user while keeping effects in play. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
After You | nor | 15 | - | - | - | ||
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Covet | nor | 25 | 60 | 100% | The user endearingly approaches the target, then steals the target's held item. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the target's HP to equal the user's HP. | ||
Gunk Shot | poi | 5 | 120 | 80% | The user shoots filthy garbage at the foe to attack. It may also poison the target. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Last Resort | nor | 5 | 140 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Super Fang | nor | 10 | - | 90% | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||
Zen Headbutt | psy | 15 | 80 | 90% | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Assurance | dar | 10 | 60 | 100% | If the target has already taken some damage in the same turn, this attack's power is doubled. | ||
Flail | nor | 15 | - | 100% | Inflicts more damage when the user's HP is down. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Pursuit | dar | 20 | 40 | 100% | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||
Revenge | fig | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Assurance | dar | 10 | 60 | 100% | If the target has already taken some damage in the same turn, this attack's power is doubled. | ||
Flail | nor | 15 | - | 100% | Inflicts more damage when the user's HP is down. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Pursuit | dar | 20 | 40 | 100% | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||
Revenge | fig | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Assurance | dar | 10 | 60 | 100% | If the target has already taken some damage in the same turn, this attack's power is doubled. | ||
Flail | nor | 15 | - | 100% | Inflicts more damage when the user's HP is down. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Pursuit | dar | 20 | 40 | 100% | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||
Revenge | fig | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |