| Intimidate | Lowers the foe's Attack stat. | 
| Shed Skin | The Pokémon may heal its own status problems. | 
| Intimidate | Lowers the foe's Attack stat. | 
| Shed Skin | The Pokémon may heal its own status problems. | 
| Intimidate | Lowers the foe's Attack stat. | 
| Shed Skin | The Pokémon may heal its own status problems. | 
| Hidden Unnerve | Makes the foe nervous and unable to eat Berries. | 
| Intimidate | Lowers the foe's Attack stat. | 
| Shed Skin | The Pokémon may heal its own status problems. | 
| Hidden Unnerve | Makes the foe nervous and unable to eat Berries. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 24 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 38 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 10 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 17 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 31 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 24 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 38 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 10 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 17 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 31 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 43 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 15 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 29 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 9 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 37 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 23 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 43 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 15 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 29 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 9 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 37 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 23 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 20 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 44 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 8 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 37 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 32 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 37 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 13 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 37 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 20 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 44 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 8 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 37 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 32 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 37 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 13 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 37 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 20 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 44 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 8 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 37 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 32 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 37 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 13 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 37 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 33 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 28 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 36 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 33 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 28 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 36 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 33 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 28 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 36 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 49 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 41 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 33 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 28 | Acid Spray | poi | 20 | 40 | 100% | 
                                                      | 
                        The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 36 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 44 | Coil | poi | 20 | - | - | 
                                                      | 
                        The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 49 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 41 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 33 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 28 | Acid Spray | poi | 20 | 40 | 100% | 
                                                      | 
                        The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 36 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 44 | Coil | poi | 20 | - | - | 
                                                      | 
                        The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Poison Sting | poi | 35 | 15 | 100% | 
                                                      | 
                        An attack that may poison the target. | 
| 41 | Haze | ice | 30 | - | - | 
                                                      | 
                        The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| 17 | Screech | nor | 40 | - | 85% | 
                                                      | 
                        An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 36 | Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| 28 | Acid Spray | poi | 20 | 40 | 100% | 
                                                      | 
                        The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | 
| 25 | Spit Up | nor | 10 | - | 100% | 
                                                      | 
                        The power stored using the move Stockpile is released at once in an attack. | 
| 20 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 9 | Bite | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| 33 | Mud Bomb | gro | 10 | 65 | 85% | 
                                                      | 
                        The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        Reduces the foe's DEFENSE. | 
| - | Wrap | nor | 20 | 15 | 90% | 
                                                      | 
                        Squeezes the foe for 2-5 turns. | 
| 38 | Belch | poi | 10 | 120 | 90% | 
                                                      | 
                        The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 
| 12 | Glare | nor | 30 | - | 100% | 
                                                      | 
                        Intimidates and frightens the foe into paralysis. | 
| 25 | Stockpile | nor | 20 | - | - | 
                                                      | 
                        The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | 
| 25 | Swallow | nor | 10 | - | - | 
                                                      | 
                        The power stored using the move Stockpile is absorbed by the user to heal its HP. | 
| 49 | Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| 44 | Coil | poi | 20 | - | - | 
                                                      | 
                        The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM008 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM027 | Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | 
| TM021 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM048 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM008 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM027 | Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | 
| TM021 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM048 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM034 | Sludge Wave | poi | 10 | 95 | 100% | 
                                                      | 
                        It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM034 | Sludge Wave | poi | 10 | 95 | 100% | 
                                                      | 
                        It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM097 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM083 | Infestation | bug | 20 | 20 | 100% | 
                                                      | 
                        The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM084 | Poison Jab | poi | 20 | 80 | 100% | 
                                                      | 
                        The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM034 | Sludge Wave | poi | 10 | 95 | 100% | 
                                                      | 
                        It swamps the area around the user with a giant sludge wave. It may also poison those hit. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        - | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bind | nor | 20 | 15 | 85% | 
                                                      | 
                        Binds the target for 2-5 turns. | |
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        Steals 1/2 of the damage inflicted. | |
| Gunk Shot | poi | 5 | 120 | 80% | 
                                                      | 
                        The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by tutoring.  | 
                    |||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by egg hatching.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Ekans does learn any moves by egg hatching.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Crunch | dar | 15 | 80 | 100% | 
                                                      | 
                        The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Switcheroo | dar | 10 | - | 100% | 
                                                      | 
                        The user trades held items with the foe faster than the eye can follow. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Switcheroo | dar | 10 | - | 100% | 
                                                      | 
                        The user trades held items with the foe faster than the eye can follow. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Switcheroo | dar | 10 | - | 100% | 
                                                      | 
                        The user trades held items with the foe faster than the eye can follow. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Beat Up | dar | 10 | - | 100% | 
                                                      | 
                        The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Disable | nor | 20 | - | 100% | 
                                                      | 
                        Disables the foe's most recent move. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Poison Fang | poi | 15 | 50 | 100% | 
                                                      | 
                        The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |
| Poison Tail | poi | 25 | 50 | 100% | 
                                                      | 
                        The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | |
| Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        Sharply reduces the foe's SPEED. | |
| Slam | nor | 20 | 80 | 75% | 
                                                      | 
                        Slams the foe with a tail, vine, etc. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Switcheroo | dar | 10 | - | 100% | 
                                                      | 
                        The user trades held items with the foe faster than the eye can follow. |