Healer | May heal an ally's status conditions. |
Hydration | Heals status problems if it is raining. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Healer | May heal an ally's status conditions. |
Hydration | Heals status problems if it is raining. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
53 | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
17 | Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
37 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
29 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
21 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
9 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
41 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
- | Water Sport | wat | 15 | - | - |
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The user becomes soaked to raise resistance to fire. |
49 | Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
13 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
33 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
61 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
57 | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
53 | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
17 | Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
37 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
29 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
21 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
9 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
41 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
- | Water Sport | wat | 15 | - | - |
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The user becomes soaked to raise resistance to fire. |
49 | Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
13 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
33 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
61 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
57 | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
21 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
33 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
37 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
5 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
49 | Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
29 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
9 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
13 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Water Sport | wat | 15 | - | - |
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The user becomes soaked to raise resistance to fire. |
57 | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
61 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
17 | Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Alomomola does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Alomomola does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endure | nor | 10 | - | - |
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- |
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Mirror Coat | psy | 20 | - | 100% |
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A retaliation move that counters any special attack, inflicting double the damage taken. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endure | nor | 10 | - | - |
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- |
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Mirror Coat | psy | 20 | - | 100% |
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A retaliation move that counters any special attack, inflicting double the damage taken. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endure | nor | 10 | - | - |
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- |
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Mirror Coat | psy | 20 | - | 100% |
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A retaliation move that counters any special attack, inflicting double the damage taken. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |