Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
19 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
16 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
25 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
38 | Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
19 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
16 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
25 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
38 | Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
19 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
7 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
13 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
37 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
25 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
19 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
7 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
13 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
37 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
25 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
19 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
7 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
13 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
37 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
25 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
19 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
7 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
13 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
37 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
25 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
19 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
31 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
7 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
13 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
37 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
25 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% | Repeatedly slaps 2-5 times. | |
41 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
- | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
35 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
8 | Hypnosis | psy | 20 | - | 60% | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
28 | Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | |
21 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
18 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
25 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
5 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
31 | Belly Drum | nor | 10 | - | - | Maximizes ATTACK while sacrificing HP. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. | |
38 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM046 | Psywave | psy | 15 | - | 100% | Attacks with a psychic wave of varying intensity. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM046 | Psywave | psy | 15 | - | 100% | Attacks with a psychic wave of varying intensity. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | - | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | - | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Ice Ball | ice | 20 | 30 | 90% | A 5-turn attack that gains power on successive hits. | ||
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | ||
Mud Shot | gro | 15 | 55 | 95% | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Splash | nor | 40 | - | - | Has no effect whatsoever. | ||
Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | ||
Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. |