| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Thrash | nor | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 42 | Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| - | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 11 | Shock Wave | ele | 20 | 60 | - |
|
- |
| 31 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
An electrified tackle that may paralyze the foe. |
| 18 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 15 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 36 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 8 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 47 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Thrash | nor | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 42 | Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| - | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 11 | Shock Wave | ele | 20 | 60 | - |
|
- |
| 31 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
An electrified tackle that may paralyze the foe. |
| 18 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 15 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 36 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 8 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 47 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Thrash | nor | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 15 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 36 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| - | Ion Deluge | ele | 25 | - | - |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
An electrified tackle that may paralyze the foe. |
| 8 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 11 | Shock Wave | ele | 20 | 60 | - |
|
- |
| 31 | Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 42 | Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 18 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| 58 | Ion Deluge | ele | 25 | - | - |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| - | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zebstrika does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zebstrika does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zebstrika does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zebstrika does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zebstrika does learn any moves by tutoring. |
|||||||