Forewarn | Determines what moves a foe has. |
Synchronize | Passes a burn, poison, or paralysis to the foe. |
Hidden Telepathy | Anticipates an ally's attack and dodges it. |
Forewarn | Determines what moves a foe has. |
Synchronize | Passes a burn, poison, or paralysis to the foe. |
Hidden Telepathy | Anticipates an ally's attack and dodges it. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
41 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
13 | Imprison | psy | 10 | - | - |
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Prevents foes from using moves known by the user. |
35 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
29 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
23 | Zen Headbutt | psy | 15 | 80 | 90% |
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- |
17 | Moonlight | fai | 5 | - | - |
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Restores HP (varies by time). |
7 | Yawn | nor | 10 | - | - |
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The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
19 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
- | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
31 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
37 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
11 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. It may also cause confusion. |
25 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
47 | Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
43 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
41 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
13 | Imprison | psy | 10 | - | - |
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Prevents foes from using moves known by the user. |
35 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
29 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
23 | Zen Headbutt | psy | 15 | 80 | 90% |
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- |
17 | Moonlight | fai | 5 | - | - |
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Restores HP (varies by time). |
7 | Yawn | nor | 10 | - | - |
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The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
19 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
- | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
31 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
37 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
11 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. It may also cause confusion. |
25 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
47 | Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
43 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
41 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
13 | Imprison | psy | 10 | - | - |
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Prevents foes from using moves known by the user. |
35 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
29 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
23 | Zen Headbutt | psy | 15 | 80 | 90% |
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- |
17 | Moonlight | fai | 5 | - | - |
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Restores HP (varies by time). |
7 | Yawn | nor | 10 | - | - |
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The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
19 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
- | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
31 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
37 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
11 | Psybeam | psy | 20 | 65 | 100% |
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The target is attacked with a peculiar ray. It may also cause confusion. |
25 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
47 | Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
43 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Munna does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Helping Hand | nor | 20 | - | - |
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Boosts the power of the recipient's moves. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Munna does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Baton Pass | nor | 40 | - | - |
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The user switches out, passing along any stat changes to the new battler. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Helping Hand | nor | 20 | - | - |
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Boosts the power of the recipient's moves. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Sonic Boom | nor | 20 | - | 90% |
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Always inflicts 20HP damage. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Barrier | psy | 20 | - | - |
![]() |
The user throws up a sturdy wall that sharply raises its Defense stat. |
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Baton Pass | nor | 40 | - | - |
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The user switches out, passing along any stat changes to the new battler. |
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Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
Boosts the power of the recipient's moves. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
![]() |
Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Sonic Boom | nor | 20 | - | 90% |
![]() |
Always inflicts 20HP damage. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Barrier | psy | 20 | - | - |
![]() |
The user throws up a sturdy wall that sharply raises its Defense stat. |
![]() |
Baton Pass | nor | 40 | - | - |
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The user switches out, passing along any stat changes to the new battler. |
![]() |
Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
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Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
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Helping Hand | nor | 20 | - | - |
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Boosts the power of the recipient's moves. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
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Sonic Boom | nor | 20 | - | 90% |
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Always inflicts 20HP damage. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |