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Munna

The Dream Eater Pokémon

Height: 1'12" (0.6m) Weight: 51.3lbs (23.3kg)

#517

  • N: #517
  • U: #086
  • Munna's Damage Multipliers

  • Munna's Base Stats

    • HP
      76
      69.5%
      B+
    • Attack
      25
      2.4%
      FF
    • Defense
      45
      15.9%
      F
    • Sp. Attack
      67
      54.9%
      C+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      24
      4.5%
      FF
    • Total:
      292
      12.7%
      FF
  • Munna Evolution Chart

    Basic Stage 1
  • Munna's Abilities

    • Gen V
    • Gen VI
    Forewarn Determines what moves a foe has.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
    Forewarn Determines what moves a foe has.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
  • Munna Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    5 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    41 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    13 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    35 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    29 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    23 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    17 Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    7 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    19 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. It may also cause confusion.
    25 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    47 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    43 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    5 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    41 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    13 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    35 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    29 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    23 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    17 Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    7 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    19 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. It may also cause confusion.
    25 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    47 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    43 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    xy Name Type PP Pwr. Acc. Class Definition
    5 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    41 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    13 Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    35 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    29 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    23 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    17 Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    7 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    19 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. It may also cause confusion.
    25 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    47 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    43 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
  • Munna TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. Ups SPCL.DEF with a wall of light.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. Ups SPCL.DEF with a wall of light.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. Ups SPCL.DEF with a wall of light.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Munna HM Move List

    Munna does learn any moves by HM.
  • Munna Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Munna does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Magic Coat psy 15 - - No Damage. -
    Pain Split nor 20 - - No Damage. The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Skill Swap psy 10 - - No Damage. -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Wonder Room psy 10 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Munna does learn any moves by tutoring.
  • Munna Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Magic Coat psy 15 - - No Damage. -
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a destructive shock wave that always inflicts 20 HP damage.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the opposing team. This attack never misses.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Magic Coat psy 15 - - No Damage. -
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a destructive shock wave that always inflicts 20 HP damage.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the opposing team. This attack never misses.
    xy Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Magic Coat psy 15 - - No Damage. -
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a destructive shock wave that always inflicts 20 HP damage.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the opposing team. This attack never misses.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
  • Munna's Egg Group