Thank you Magikarp! But our princess is in another castle!

Luxio

The Spark Pokémon

Height: 2'11" (0.9m) Weight: 67.1lbs (30.5kg)

#404

  • N: #404
  • S: #018
  • Luxio's Damage Multipliers

  • Luxio's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      85
      63.6%
      B
    • Defense
      49
      22.1%
      D-
    • Sp. Attack
      60
      40.0%
      C-
    • Sp. Defense
      49
      21.9%
      D-
    • Speed
      60
      42.1%
      C-
    • Total:
      363
      36.4%
      D+
  • Luxio Evolution Chart

    Basic Stage 1 Stage 2
  • Luxio's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Rivalry Deals more damage to a Pokémon of same gender.
    Intimidate Lowers the foe's Attack stat.
    Hidden Guts Boosts Attack if there is a status problem.
    Rivalry Deals more damage to a Pokémon of same gender.
    Intimidate Lowers the foe's Attack stat.
    Hidden Guts Boosts Attack if there is a status problem.
    Rivalry Deals more damage to a Pokémon of same gender.
    Intimidate Lowers the foe's Attack stat.
    Hidden Guts Boosts Attack if there is a status problem.
  • Luxio Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    38 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    18 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    33 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    13 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    p Name Type PP Pwr. Acc. Class Definition
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    38 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    18 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    33 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    38 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    18 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    33 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    53 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    18 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    33 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    38 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    53 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    18 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    33 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    38 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
    xy Name Type PP Pwr. Acc. Class Definition
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    53 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    5 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    43 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    18 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    33 Thunder Fang ele 15 65 95% Physical Attack, damage based on Atk and Def The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
    23 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    38 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    9 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
    48 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
  • Luxio TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Luxio HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Luxio Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Luxio does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    hs Name Type PP Pwr. Acc. Class Definition
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    bw Name Type PP Pwr. Acc. Class Definition
    Luxio does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Luxio does learn any moves by tutoring.
  • Luxio Egg Move List

    Luxio does learn any moves by egg hatching.
  • Luxio's Egg Group