Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Hidden Water Veil | Prevents the Pokémon from getting a burn. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Hidden Water Veil | Prevents the Pokémon from getting a burn. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Hidden Water Veil | Prevents the Pokémon from getting a burn. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Hidden Water Veil | Prevents the Pokémon from getting a burn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
32 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
10 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
40 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
25 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
32 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
10 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
40 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
25 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
50 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
8 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
36 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
29 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
15 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
43 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
50 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
8 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
36 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
29 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
15 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
43 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
50 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
8 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
36 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
29 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
15 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
43 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
19 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
31 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
10 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
37 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
40 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
13 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
19 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
31 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
10 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
37 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
40 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
13 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
19 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
31 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
10 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
37 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
40 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
13 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
19 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
31 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
10 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
37 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
40 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
13 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
39 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
32 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
23 | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
19 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
7 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
16 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
- | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
3 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
27 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
11 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
46 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
The target is blasted by a huge volume of water launched under great pressure. |
14 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
39 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
- | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
32 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
23 | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
19 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
7 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
- | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
16 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
- | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
3 | Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
27 | Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
11 | Confuse Ray | gho | 10 | - | 100% |
![]() |
The target is exposed to a sinister ray that triggers confusion. |
46 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
- | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
The target is blasted by a huge volume of water launched under great pressure. |
14 | Wing Attack | fly | 35 | 60 | 100% |
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The target is struck with large, imposing wings spread wide to inflict damage. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
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The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mantine does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mantine does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mantine does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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String Shot | bug | 40 | - | 95% |
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The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mantine does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mantine does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Haze | ice | 30 | - | - |
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Eliminates all stat changes. |
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Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
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Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |