| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 
| Huge Power | Raises the Pokémon's Attack stat. | 
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 
| Huge Power | Raises the Pokémon's Attack stat. | 
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 
| Huge Power | Raises the Pokémon's Attack stat. | 
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. | 
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | 
| Huge Power | Raises the Pokémon's Attack stat. | 
| Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 3 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 48 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 6 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 25 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 36 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 3 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 48 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 6 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 25 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 36 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 34 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 24 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 6 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 45 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 3 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 34 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 24 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 6 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 45 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 3 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 34 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 24 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 6 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 45 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 3 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 54 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 40 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 27 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 20 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 33 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 7 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 47 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 2 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 54 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 40 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 27 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 20 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 33 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 7 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 47 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 2 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 54 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 40 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 27 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 20 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 33 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 7 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 47 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 2 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 54 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 40 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 27 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 20 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 10 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| 33 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 7 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 47 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 2 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 35 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 16 | Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | 
| 25 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| 10 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 10 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 5 | Water Sport | wat | 15 | - | - | 
                                                      | 
                        The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
| 21 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Sport | wat | 15 | - | - | 
                                                      | 
                        The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
| 31 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 2 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 13 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 46 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 42 | Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 2 | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| 13 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| 35 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 31 | Aqua Ring | wat | 20 | - | - | 
                                                      | 
                        The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| 10 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| 5 | Water Sport | wat | 15 | - | - | 
                                                      | 
                        The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
| 10 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Lowers the foe's DEFENSE. | 
| - | Water Sport | wat | 15 | - | - | 
                                                      | 
                        The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
| 25 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 16 | Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | 
| 42 | Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | 
| 21 | Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 50 | Play Rough | fai | 10 | 90 | 90% | 
                                                      | 
                        The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| 7 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM040 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% | 
                                                      | 
                        An attack that always confuses. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM033 | Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM031 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM008 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM004 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM040 | Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% | 
                                                      | 
                        An attack that always confuses. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM033 | Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM031 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM008 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM004 | Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% | 
                                                      | 
                        - | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM016 | Light Screen | psy | 30 | - | - | 
                                                      | 
                        A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM083 | Work Up | nor | 30 | - | - | 
                                                      | 
                        The user is roused, and its Attack and Sp. Atk stats increase. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM016 | Light Screen | psy | 30 | - | - | 
                                                      | 
                        A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM083 | Work Up | nor | 30 | - | - | 
                                                      | 
                        The user is roused, and its Attack and Sp. Atk stats increase. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM052 | Focus Blast | fig | 5 | 120 | 70% | 
                                                      | 
                        The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM016 | Light Screen | psy | 30 | - | - | 
                                                      | 
                        A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% | 
                                                      | 
                        Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM05 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Azumarill does learn any moves by tutoring.  | 
                    |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Azumarill does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% | 
                                                      | 
                        An attack that always confuses. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mega Kick | nor | 5 | 120 | 75% | 
                                                      | 
                        An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% | 
                                                      | 
                        A strong punch thrown with incredible power. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Seismic Toss | fig | 20 | - | 100% | 
                                                      | 
                        The user's level equals damage HP. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% | 
                                                      | 
                        An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% | 
                                                      | 
                        A strong punch thrown with incredible power. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% | 
                                                      | 
                        The user's level equals damage HP. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Azumarill does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | |
| Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Knock Off | dar | 25 | 65 | 100% | 
                                                      | 
                        - | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | |
| Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | |
| Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Knock Off | dar | 25 | 65 | 100% | 
                                                      | 
                        - | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Azumarill does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% | 
                                                      | 
                        The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Covet | nor | 25 | 60 | 100% | 
                                                      | 
                        The user endearingly approaches the target, then steals the target's held item. | |
| Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | |
| Hyper Voice | nor | 10 | 90 | 100% | 
                                                      | 
                        The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Knock Off | dar | 25 | 65 | 100% | 
                                                      | 
                        - | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Azumarill does learn any moves by tutoring.  | 
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