| Torrent | Powers up Water-type moves in a pinch. |
| Hidden Shell Armor | The Pokémon is protected against critical hits. |
| Torrent | Powers up Water-type moves in a pinch. |
| Hidden Shell Armor | The Pokémon is protected against critical hits. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 28 | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 36 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 17 | Razor Shell | wat | 10 | 75 | 95% |
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| 20 | Fury Cutter | bug | 20 | 40 | 95% |
|
An attack that intensifies on each successive hit. |
| 11 | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 33 | Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 44 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| - | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 28 | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 36 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 17 | Razor Shell | wat | 10 | 75 | 95% |
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| 20 | Fury Cutter | bug | 20 | 40 | 95% |
|
An attack that intensifies on each successive hit. |
| 11 | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 33 | Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 44 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| - | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 28 | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 36 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 17 | Razor Shell | wat | 10 | 75 | 95% |
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
| 20 | Fury Cutter | bug | 20 | 40 | 95% |
|
An attack that intensifies on each successive hit. |
| 11 | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 33 | Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 44 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| - | Water Sport | wat | 15 | - | - |
|
The user becomes soaked to raise resistance to fire. |
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
The foe is blasted with a forceful shot of water. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM100 | Confide | nor | 20 | - | - |
|
- |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
- |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Sleep Talk | nor | 10 | - | - |
|
- | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |