| Run Away | Enables a sure getaway from wild Pokémon. |
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Hidden Frisk | The Pokémon can check a foe's held item. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 41 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 11 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 5 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 17 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 41 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 11 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 5 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 17 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 49 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 31 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 24 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 40 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 49 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 31 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 24 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 40 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 49 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 31 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 24 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 40 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hyper Voice | nor | 10 | 90 | 100% |
|
- |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 39 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 31 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 25 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 28 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 19 | Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. |
| 16 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 36 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 4 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 42 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 13 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM043 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM048 | Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM049 | Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM041 | Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM043 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM048 | Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM049 | Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM041 | Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sentret does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Focus Energy | nor | 30 | - | - |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. | |
| Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |