Water Absorb | Restores HP if hit by a Water-type move. |
Shell Armor | The Pokémon is protected against critical hits. |
Water Absorb | Restores HP if hit by a Water-type move. |
Shell Armor | The Pokémon is protected against critical hits. |
Hidden Hydration | Heals status problems if it is raining. |
Water Absorb | Restores HP if hit by a Water-type move. |
Shell Armor | The Pokémon is protected against critical hits. |
Hidden Hydration | Heals status problems if it is raining. |
Water Absorb | Restores HP if hit by a Water-type move. |
Shell Armor | The Pokémon is protected against critical hits. |
Hidden Hydration | Heals status problems if it is raining. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
20 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
31 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
16 | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
38 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
25 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
20 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
31 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
16 | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
38 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
25 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
57 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
22 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
29 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
36 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
8 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
57 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
22 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
29 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
36 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
8 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
7 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
25 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
31 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
37 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
19 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
13 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
7 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
25 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
31 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
37 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
19 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
13 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
7 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
25 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
31 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
37 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
19 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
13 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
55 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
49 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
50 | Sheer Cold | ice | 5 | - | 30% |
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A chilling attack that causes fainting if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
43 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Sing | nor | 15 | - | 55% |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
32 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
22 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
10 | Ice Shard | ice | 30 | 40 | 100% |
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
18 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
27 | Perish Song | nor | 5 | - | - |
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Both user and foe faint in 3 turns. |
14 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
37 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
4 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
47 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM007 | Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM046 | Psywave | psy | 15 | - | 100% |
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An attack with variable power. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM007 | Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM046 | Psywave | psy | 15 | - | 100% |
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An attack with variable power. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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A strong breath attack. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM050 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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A strong breath attack. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM050 | Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM079 | Frost Breath | ice | 10 | 60 | 90% |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
![]() |
Endure | nor | 10 | - | - |
![]() |
- |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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- |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. The user then becomes confused. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Block | nor | 5 | - | - |
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- |
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Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
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Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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- |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. The user then becomes confused. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Block | nor | 5 | - | - |
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- |
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Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Drill Run | gro | 10 | 80 | 95% |
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Hyper Voice | nor | 10 | 90 | 100% |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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- |
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Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. The user then becomes confused. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Lapras does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aurora Beam | ice | 20 | 65 | 100% |
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An attack that may lower ATTACK. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aurora Beam | ice | 20 | 65 | 100% |
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An attack that may lower ATTACK. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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An attack that may raise all stats. |
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Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
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Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
![]() |
An attack that may raise all stats. |
![]() |
Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
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Dragon Pulse | dra | 10 | 85 | 100% |
![]() |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Freeze-Dry | ice | 20 | 70 | 100% |
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
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Future Sight | psy | 10 | 120 | 100% |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
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Horn Drill | nor | 5 | - | 30% |
![]() |
A one-hit KO, drill attack. |
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Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
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Tickle | nor | 20 | - | 100% |
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Makes the foe laugh to lower ATTACK and DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |