The only dependable thing about the future is Cherubi.

Lapras

The Transport Pokémon

Height: 8'2" (2.5m) Weight: 484lbs (220kg)

#131

  • N: #131
  • K: #131
  • J: #219
  • U: #242
  • K(Cstl): #150
  • Lapras's Damage Multipliers

  • Lapras's Base Stats

    • HP
      130
      97.9%
      A+
    • Attack
      85
      63.6%
      B
    • Defense
      80
      66.2%
      B
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      95
      82.9%
      A-
    • Speed
      60
      42.1%
      C-
    • Total:
      535
      88.9%
      A
  • Lapras Evolution Chart

    Lapras does not evolve.
  • Lapras's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Water Absorb Restores HP if hit by a Water-type move.
    Shell Armor The Pokémon is protected against critical hits.
    Water Absorb Restores HP if hit by a Water-type move.
    Shell Armor The Pokémon is protected against critical hits.
    Hidden Hydration Heals status problems if it is raining.
    Water Absorb Restores HP if hit by a Water-type move.
    Shell Armor The Pokémon is protected against critical hits.
    Hidden Hydration Heals status problems if it is raining.
    Water Absorb Restores HP if hit by a Water-type move.
    Shell Armor The Pokémon is protected against critical hits.
    Hidden Hydration Heals status problems if it is raining.
  • Lapras Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    46 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    20 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    31 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    16 Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    38 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    25 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    y Name Type PP Pwr. Acc. Class Definition
    46 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    20 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    31 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    16 Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    38 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    25 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    gs Name Type PP Pwr. Acc. Class Definition
    15 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    57 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    22 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    29 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    36 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    8 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    50 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    c Name Type PP Pwr. Acc. Class Definition
    15 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    57 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    22 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    29 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    36 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    8 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    50 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    rs Name Type PP Pwr. Acc. Class Definition
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    7 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    25 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    31 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    37 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    19 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    e Name Type PP Pwr. Acc. Class Definition
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    7 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    25 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    31 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    37 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    19 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    fl Name Type PP Pwr. Acc. Class Definition
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    7 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    25 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    31 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    37 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    19 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    dp Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    p Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    hs Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    bw Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    55 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    49 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    xy Name Type PP Pwr. Acc. Class Definition
    7 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    50 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    32 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    22 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    10 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    18 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    27 Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    37 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
  • Lapras TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM023 Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a psychic wave of varying intensity.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM023 Dragon Rage dra 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    TM007 Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a psychic wave of varying intensity.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def 1st turn: Prepare 2nd turn: Attack
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM024 Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Strikes the foe with an incredible blast of breath.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeping foe is shown a nightmare that inflicts some damage every turn.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM024 Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Strikes the foe with an incredible blast of breath.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeping foe is shown a nightmare that inflicts some damage every turn.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Lapras HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    y Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    gs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    c Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
  • Lapras Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    rs Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    Endure nor 10 - - No Damage. -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Drill Run gro 10 80 95% Physical Attack, damage based on Atk and Def The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by tutoring.
  • Lapras Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Lapras does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    c Name Type PP Pwr. Acc. Class Definition
    Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    rs Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    e Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    fl Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    dp Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    xy Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. A mystical dance that ups ATTACK and SPEED.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO move that drops the foe in a fissure.
    Foresight nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
    Freeze-Dry ice 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Horn Drill nor 5 - 30% Physical Attack, damage based on Atk and Def A one-hit KO, drill attack.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
  • Lapras's Egg Groups