| Basic | Stage 1 | 
|---|---|
                        
  |                                     
| Cute Charm | Contact with the Pokémon may cause infatuation. | 
| Hidden Pixilate | Normal-type moves become Fairy-type moves. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 5 | Sand Attack | gro | 15 | - | 100% | 
                                                      | 
                        Sand is hurled in the foe's face, reducing its accuracy. | 
| 45 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| 9 | Fairy Wind | fai | 30 | 40 | 100% | 
                                                      | 
                        The user stirs up a fairy wind and strikes the target with it. | 
| 37 | Moonblast | fai | 15 | 95 | 100% | 
                                                      | 
                        - | 
| 17 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| 29 | Misty Terrain | fai | 10 | - | - | 
                                                      | 
                        The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. | 
| 20 | Draining Kiss | fai | 10 | 50 | 100% | 
                                                      | 
                        - | 
| 13 | Quick Attack | nor | 30 | 40 | 100% | 
                                                      | 
                        The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | 
| 33 | Light Screen | psy | 30 | - | - | 
                                                      | 
                        A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| 25 | Skill Swap | psy | 10 | - | - | 
                                                      | 
                        The user employs its psychic power to exchange Abilities with the target. | 
| - | Disarming Voice | fai | 15 | 40 | - | 
                                                      | 
                        Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| - | Helping Hand | nor | 20 | - | - | 
                                                      | 
                        A move that boosts the power of the ally's attack in a Double Battle. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| - | Tail Whip | nor | 30 | - | 100% | 
                                                      | 
                        Wags the tail to lower the foe's DEFENSE. | 
| 41 | Last Resort | nor | 5 | 140 | 100% | 
                                                      | 
                        This move can be used only after the user has used all the other moves it knows in the battle. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% | 
                                                      | 
                        The user damages opposing Pokémon by emitting a powerful flash. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM049 | Echoed Voice | nor | 15 | 40 | 100% | 
                                                      | 
                        The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM016 | Light Screen | psy | 30 | - | - | 
                                                      | 
                        A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% | 
                                                      | 
                        The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - | 
                                                      | 
                        Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        A mystical force prevents all status problems. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Sylveon does learn any moves by tutoring.  | 
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