TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 |
Dazzling Gleam |
fai |
10 |
80 |
100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
1st turn: Burrow 2nd turn: Attack |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
1st turn: Attack 2nd turn: Rest |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the foe. |
TM003 |
Psyshock |
psy |
10 |
80 |
100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM030 |
Shadow Ball |
gho |
15 |
80 |
100% |
|
An attack that may lower SPCL.DEF. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |