TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 |
Dazzling Gleam |
fai |
10 |
80 |
100% |
|
- |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
Digs underground the first turn and strikes next turn. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
Heightens evasive-ness. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
Blinds the foe to reduce accuracy. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
An attack based on lack of loyalty. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
The power varies with the POKéMON. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
Foils attack that turn. It may fail. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
Copies the foe's stat changes. |
TM003 |
Psyshock |
psy |
10 |
80 |
100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
Boosts water-type moves for 5 turns. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
Sleep for 2 turns to fully recover. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
An attack that is based on loyalty. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM030 |
Shadow Ball |
gho |
15 |
80 |
100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
Randomly attacks while asleep. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
Makes a decoy with 1/4 user's max HP. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
Causes confusion and raises ATTACK. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A poison move with increasing damage. |