| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Night Daze | dar | 10 | 85 | 95% | 
                                                      | 
                        The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | 
| 9 | Fake Tears | dar | 20 | - | 100% | 
                                                      | 
                        Feigns crying to sharply lower the foe's SP. DEF. | 
| 49 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| - | Scratch | nor | 35 | 40 | 100% | 
                                                      | 
                        Hard, pointed, sharp claws rake the target to inflict damage. | 
| 41 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| 25 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 21 | Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        The user frightens the target with a scary face to harshly reduce its Speed stat. | 
| 33 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| 37 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| 17 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 45 | Punishment | dar | 5 | - | 100% | 
                                                      | 
                        This attack's power increases the more the foe has powered up with stat changes. | 
| 5 | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| 53 | Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 13 | Fury Swipes | nor | 15 | 18 | 80% | 
                                                      | 
                        The target is raked with sharp claws or scythes for two to five times in quick succession. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Night Daze | dar | 10 | 85 | 95% | 
                                                      | 
                        The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | 
| 9 | Fake Tears | dar | 20 | - | 100% | 
                                                      | 
                        Feigns crying to sharply lower the foe's SP. DEF. | 
| 49 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| - | Scratch | nor | 35 | 40 | 100% | 
                                                      | 
                        Hard, pointed, sharp claws rake the target to inflict damage. | 
| 41 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| 25 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 21 | Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        The user frightens the target with a scary face to harshly reduce its Speed stat. | 
| 33 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| 37 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| 17 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 45 | Punishment | dar | 5 | - | 100% | 
                                                      | 
                        This attack's power increases the more the foe has powered up with stat changes. | 
| 5 | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| 53 | Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 13 | Fury Swipes | nor | 15 | 18 | 80% | 
                                                      | 
                        The target is raked with sharp claws or scythes for two to five times in quick succession. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Night Daze | dar | 10 | 85 | 95% | 
                                                      | 
                        The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | 
| 9 | Fake Tears | dar | 20 | - | 100% | 
                                                      | 
                        Feigns crying to sharply lower the foe's SP. DEF. | 
| 49 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| - | Scratch | nor | 35 | 40 | 100% | 
                                                      | 
                        Hard, pointed, sharp claws rake the target to inflict damage. | 
| 41 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| 25 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 21 | Scary Face | nor | 10 | - | 100% | 
                                                      | 
                        The user frightens the target with a scary face to harshly reduce its Speed stat. | 
| 33 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| 37 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
| 17 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 45 | Punishment | dar | 5 | - | 100% | 
                                                      | 
                        This attack's power increases the more the foe has powered up with stat changes. | 
| 5 | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| 53 | Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 13 | Fury Swipes | nor | 15 | 18 | 80% | 
                                                      | 
                        The target is raked with sharp claws or scythes for two to five times in quick succession. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM059 | Incinerate | fir | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM089 | U-turn | bug | 20 | 70 | 100% | 
                                                      | 
                        After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM059 | Incinerate | fir | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM089 | U-turn | bug | 20 | 70 | 100% | 
                                                      | 
                        After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM097 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM056 | Fling | dar | 10 | - | 100% | 
                                                      | 
                        The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM059 | Incinerate | fir | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM066 | Payback | dar | 10 | 50 | 100% | 
                                                      | 
                        If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        An attack that may steal a held item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM089 | U-turn | bug | 20 | 70 | 100% | 
                                                      | 
                        After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Zorua does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% | 
                                                      | 
                        The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Covet | nor | 25 | 60 | 100% | 
                                                      | 
                        The user endearingly approaches the target, then steals the target's held item. | |
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Hyper Voice | nor | 10 | 90 | 100% | 
                                                      | 
                        The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Knock Off | dar | 25 | 65 | 100% | 
                                                      | 
                        - | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        - | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Trick | psy | 10 | - | 100% | 
                                                      | 
                        The user catches the target off guard and swaps its held item with its own. | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Zorua does learn any moves by tutoring.  | 
                    |||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Counter | fig | 20 | - | 100% | 
                                                      | 
                        A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Detect | fig | 5 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Extrasensory | psy | 20 | 80 | 100% | 
                                                      | 
                        The user attacks with an odd, unseeable power. It may also make the foe flinch. | |
| Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Counter | fig | 20 | - | 100% | 
                                                      | 
                        A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Detect | fig | 5 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Extrasensory | psy | 20 | 80 | 100% | 
                                                      | 
                        The user attacks with an odd, unseeable power. It may also make the foe flinch. | |
| Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Copycat | nor | 20 | - | - | 
                                                      | 
                        The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Counter | fig | 20 | - | 100% | 
                                                      | 
                        A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Detect | fig | 5 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Extrasensory | psy | 20 | 80 | 100% | 
                                                      | 
                        The user attacks with an odd, unseeable power. It may also make the foe flinch. | |
| Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |