TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender less likely to attack. |
TM078 |
Bulldoze |
gro |
20 |
60 |
100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
1st turn: Burrow 2nd turn: Attack |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 |
Fire Blast |
fir |
5 |
110 |
85% |
|
A fiery blast that scorches all. May cause a burn. |
TM043 |
Flame Charge |
fir |
20 |
50 |
100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 |
Flamethrower |
fir |
15 |
90 |
100% |
|
A powerful fire attack that may inflict a burn. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 |
Incinerate |
fir |
15 |
60 |
100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM050 |
Overheat |
fir |
5 |
130 |
90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 |
Payback |
dar |
10 |
50 |
100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 |
Roar |
nor |
20 |
- |
- |
|
Scares wild foes to end battle. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
A rock-crushing attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM095 |
Snarl |
dar |
15 |
55 |
95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM022 |
Solar Beam |
gra |
10 |
120 |
100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 |
Taunt |
dar |
20 |
- |
100% |
|
Taunts the foe into only using attack moves. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM093 |
Wild Charge |
ele |
15 |
90 |
100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM061 |
Will-O-Wisp |
fir |
15 |
- |
85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |