That was too close, you were almost a Whirlipede sandwich.

Wailmer

The Ball Whale Pokémon

Height: 6'7" (2m) Weight: 286lbs (130kg)

#320

water -
  • N: #320
  • H: #099
  • U: #240
  • K(Cstl): #027
  • Wailmer's Damage Multipliers

  • Wailmer's Base Stats

    • HP
      130
      97.9%
      A+
    • Attack
      70
      44.3%
      C
    • Defense
      35
      4.7%
      FF
    • Sp. Attack
      70
      55.8%
      C+
    • Sp. Defense
      35
      5.7%
      FF
    • Speed
      60
      42.1%
      C-
    • Total:
      400
      41.6%
      C-
  • Wailmer Evolution Chart

    Basic Stage 1
  • Wailmer's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Water Veil Prevents the Pokémon from getting a burn.
    Oblivious Prevents it from becoming infatuated.
    Hidden Pressure The Pokémon raises the foe's PP usage.
    Water Veil Prevents the Pokémon from getting a burn.
    Oblivious Prevents it from becoming infatuated.
    Hidden Pressure The Pokémon raises the foe's PP usage.
    Water Veil Prevents the Pokémon from getting a burn.
    Oblivious Prevents it from becoming infatuated.
    Hidden Pressure The Pokémon raises the foe's PP usage.
    Water Veil Prevents the Pokémon from getting a burn.
    Oblivious Prevents it from becoming infatuated.
    Hidden Pressure The Pokémon raises the foe's PP usage.
  • Wailmer Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    50 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    41 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    5 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    32 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    23 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    37 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    46 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    19 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    e Name Type PP Pwr. Acc. Class Definition
    50 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    41 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    5 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    32 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    23 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    37 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    46 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    19 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    fl Name Type PP Pwr. Acc. Class Definition
    50 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    41 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    5 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    32 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    23 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    37 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    46 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    19 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    dp Name Type PP Pwr. Acc. Class Definition
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    p Name Type PP Pwr. Acc. Class Definition
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    hs Name Type PP Pwr. Acc. Class Definition
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    bw Name Type PP Pwr. Acc. Class Definition
    50 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    50 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    xy Name Type PP Pwr. Acc. Class Definition
    50 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    11 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    44 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    4 Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    37 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    24 Mist ice 30 - - No Damage. Creates a mist that stops reduction of abilities.
    31 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    21 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    17 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    34 Water Spout wat 5 150 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    27 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    41 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    47 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The foe is blasted by a huge volume of water launched under great pressure.
    14 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
  • Wailmer TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Wailmer HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
  • Wailmer Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Wailmer does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    dp Name Type PP Pwr. Acc. Class Definition
    Wailmer does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Wailmer does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Wailmer does learn any moves by tutoring.
  • Wailmer Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    e Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    fl Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    dp Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    p Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    hs Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    bw Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
  • Wailmer's Egg Groups