| Vital Spirit | Prevents the Pokémon from falling asleep. |
| Pickup | The Pokémon may pick up items. |
| Hidden Run Away | Enables a sure getaway from wild Pokémon. |
| Vital Spirit | Prevents the Pokémon from falling asleep. |
| Pickup | The Pokémon may pick up items. |
| Hidden Run Away | Enables a sure getaway from wild Pokémon. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 40 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 33 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 26 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| 19 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 22 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| 8 | Bite | dar | 25 | 60 | 100% |
|
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 36 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 40 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 33 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 26 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| 19 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 22 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| 8 | Bite | dar | 25 | 60 | 100% |
|
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 36 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Baby-Doll Eyes | fai | 30 | - | 100% |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 45 | Play Rough | fai | 10 | 90 | 90% |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| 5 | Odor Sleuth | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. |
| 36 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 12 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 29 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| 22 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 26 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| 19 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 33 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 8 | Bite | dar | 25 | 60 | 100% |
|
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 40 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lillipup does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lillipup does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lillipup does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lillipup does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lillipup does learn any moves by tutoring. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Fang | fir | 15 | 65 | 95% |
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
| Howl | nor | 40 | - | - |
|
Howls to raise the spirit and boosts ATTACK. | |
| Ice Fang | ice | 15 | 65 | 95% |
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |
| Lick | gho | 30 | 30 | 100% |
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. | |
| Thunder Fang | ele | 15 | 65 | 95% |
|
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Fang | fir | 15 | 65 | 95% |
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
| Howl | nor | 40 | - | - |
|
Howls to raise the spirit and boosts ATTACK. | |
| Ice Fang | ice | 15 | 65 | 95% |
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |
| Lick | gho | 30 | 30 | 100% |
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. | |
| Thunder Fang | ele | 15 | 65 | 95% |
|
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Fang | fir | 15 | 65 | 95% |
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
| Howl | nor | 40 | - | - |
|
Howls to raise the spirit and boosts ATTACK. | |
| Ice Fang | ice | 15 | 65 | 95% |
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |
| Lick | gho | 30 | 30 | 100% |
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. | |
| Thunder Fang | ele | 15 | 65 | 95% |
|
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |