TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 |
Dream Eater |
psy |
15 |
100 |
100% |
|
Steals HP from a sleeping victim. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM063 |
Embargo |
dar |
15 |
- |
100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 |
Fire Blast |
fir |
5 |
110 |
85% |
|
An attack that may cause a burn. |
TM043 |
Flame Charge |
fir |
20 |
50 |
100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 |
Flamethrower |
fir |
15 |
90 |
100% |
|
A powerful fire attack that may inflict a burn. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 |
Grass Knot |
gra |
20 |
- |
100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 |
Incinerate |
fir |
15 |
60 |
100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM050 |
Overheat |
fir |
5 |
130 |
90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
TM098 |
Power-Up Punch |
fig |
20 |
40 |
100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
An attack that may lower SPCL.DEF. |
TM003 |
Psyshock |
psy |
10 |
80 |
100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 |
Solar Beam |
gra |
10 |
120 |
100% |
|
1st turn: Prepare 2nd turn: Attack |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 |
Will-O-Wisp |
fir |
15 |
- |
85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |