Hustle | Boosts the Attack stat, but lowers accuracy. |
Natural Cure | All status problems heal when it switches out. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Natural Cure | All status problems heal when it switches out. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Natural Cure | All status problems heal when it switches out. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Natural Cure | All status problems heal when it switches out. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
19 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
31 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
7 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
13 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
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A full-body charge attack. |
37 | Mirror Coat | psy | 20 | - | 100% |
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A relitation move that counters any special attack, inflicting double the damage taken. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
19 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
31 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
7 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
13 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
37 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
17 | Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
34 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
23 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
17 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
6 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
28 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
12 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
39 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
17 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
34 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
23 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
17 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
6 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
28 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
12 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
39 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
17 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
34 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
23 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
17 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
6 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
28 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
12 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
39 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
13 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
44 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
20 | Rock Blast | roc | 10 | 25 | 90% |
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Hurls boulders at the foe 2 to 5 times in a row. |
28 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
32 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
40 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
48 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
16 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
13 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
44 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
20 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
28 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
32 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
40 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
48 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
16 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
13 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
44 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
20 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
28 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
32 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
40 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
48 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
16 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
13 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
44 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
20 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
28 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
32 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
40 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
48 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
16 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
45 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
38 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
31 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
27 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
20 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
10 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
23 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
29 | Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
35 | Endure | nor | 10 | - | - |
![]() |
- |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
41 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
13 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
17 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
52 | Flail | nor | 15 | - | 100% |
![]() |
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
47 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
45 | Mirror Coat | psy | 20 | - | 100% |
![]() |
A relitation move that counters any special attack, inflicting double the damage taken. |
8 | Bubble | wat | 30 | 40 | 100% |
![]() |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
38 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
31 | Rock Blast | roc | 10 | 25 | 90% |
![]() |
Hurls boulders at the foe 2 to 5 times in a row. |
27 | Spike Cannon | nor | 15 | 20 | 100% |
![]() |
Fires spikes to hit 2-5 times. |
20 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
10 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
23 | Lucky Chant | nor | 30 | - | - |
![]() |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
29 | Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
35 | Endure | nor | 10 | - | - |
![]() |
- |
4 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
41 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
13 | Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
17 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
50 | Flail | nor | 15 | - | 100% |
![]() |
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
47 | Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM004 | Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
- |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM004 | Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
- |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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- |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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- |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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- |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
- |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
![]() |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM064 | Explosion | nor | 5 | 250 | 100% |
![]() |
Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
- |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
![]() |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM064 | Explosion | nor | 5 | 250 | 100% |
![]() |
Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
An attack that may cause flinching. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
- |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM064 | Explosion | nor | 5 | 250 | 100% |
![]() |
Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
A powerful physi-cal attack. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
Creates a huge wave, then crashes it down on the foe. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Corsola does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Corsola does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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- |
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Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe during one battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
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Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Explosion | nor | 5 | 250 | 100% |
![]() |
Very powerful but makes user faint. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
An attack that may cause flinching. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Corsola does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the target's HP to equal the user's HP. |
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Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the target's HP to equal the user's HP. |
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
- |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Corsola does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
- |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the target's HP to equal the user's HP. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
- |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Corsola does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Amnesia | psy | 20 | - | - |
![]() |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
![]() |
Mist | ice | 30 | - | - |
![]() |
Prevents stat reduction. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
An attack that may cause flinching. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
An earsplitting screech harshly reduces the target's Defense stat. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Amnesia | psy | 20 | - | - |
![]() |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
![]() |
Mist | ice | 30 | - | - |
![]() |
Prevents stat reduction. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
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Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
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Rock Slide | roc | 10 | 75 | 90% |
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An attack that may cause flinching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Bide | nor | 10 | - | - |
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Endures attack for 2 turns to retaliate double. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Head Smash | roc | 5 | 150 | 80% |
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
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Water Pulse | wat | 20 | 60 | 100% |
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- |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Bide | nor | 10 | - | - |
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Endures attack for 2 turns to retaliate double. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Head Smash | roc | 5 | 150 | 80% |
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
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Icicle Spear | ice | 30 | 25 | 100% |
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The user launches sharp icicles at the target. It strikes two to five times in a row. |
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Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
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Prevents stat reduction. |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
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Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
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Water Pulse | wat | 20 | 60 | 100% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
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Bide | nor | 10 | - | - |
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Endures attack for 2 turns to retaliate double. |
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Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
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Confuse Ray | gho | 10 | - | 100% |
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The foe is exposed to a sinister ray that triggers confusion. |
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Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
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Head Smash | roc | 5 | 150 | 80% |
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The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
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Icicle Spear | ice | 30 | 25 | 100% |
![]() |
The user launches sharp icicles at the target. It strikes two to five times in a row. |
![]() |
Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
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Mist | ice | 30 | - | - |
![]() |
Prevents stat reduction. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
An earsplitting screech harshly reduces the target's Defense stat. |
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Water Pulse | wat | 20 | 60 | 100% |
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- |
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Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |