dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
18 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Peck | fly | 35 | 35 | 100% | Attacks the foe with a jabbing beak, etc. | |
43 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
36 | Mist | ice | 30 | - | - | Creates a mist that stops reduction of abilities. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | |
29 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
22 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
25 | Fury Attack | nor | 20 | 15 | 85% | Jabs the target 2-5 times. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
32 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Water Sport | wat | 15 | - | - | The user becomes soaked to raise resistance to fire. | |
39 | Drill Peck | fly | 20 | 80 | 100% | A strong, spin-ning-peck attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM088 | Pluck | fly | 20 | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM088 | Pluck | fly | 20 | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM088 | Pluck | fly | 20 | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM088 | Pluck | fly | 20 | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM060 | Quash | dar | 15 | - | 100% | The user suppresses the target and makes its move go last. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM088 | Pluck | fly | 20 | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM060 | Quash | dar | 15 | - | 100% | The user suppresses the target and makes its move go last. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM060 | Quash | dar | 15 | - | 100% | The user suppresses the target and makes its move go last. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Defog | fly | 15 | - | - | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Defog | fly | 15 | - | - | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Piplup does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Covet | nor | 25 | 60 | 100% | - | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Feather Dance | fly | 15 | - | 100% | Envelops the foe with down to sharply reduce ATTACK. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Feather Dance | fly | 15 | - | 100% | Envelops the foe with down to sharply reduce ATTACK. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Feather Dance | fly | 15 | - | 100% | Envelops the foe with down to sharply reduce ATTACK. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Feather Dance | fly | 15 | - | 100% | Envelops the foe with down to sharply reduce ATTACK. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | ||
Icy Wind | ice | 15 | 55 | 95% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Supersonic | nor | 20 | - | 55% | Emits bizarre sound waves that may confuse the foe. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |