Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
6 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
6 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
40 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
2 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
31 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
16 | Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | |
23 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
10 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
13 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
10 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
20 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
28 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
5 | Water Sport | wat | 15 | - | - | The user soaks itself with water. This weakens Fire-type moves for five turns. | |
37 | Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Play Rough | fai | 10 | 90 | 90% | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
5 | Water Sport | wat | 15 | - | - | The user soaks itself with water. This weakens Fire-type moves for five turns. | |
37 | Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
20 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
28 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
13 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
10 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
10 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
23 | Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |
16 | Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | |
31 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
2 | Tail Whip | nor | 30 | - | 100% | Wags the tail to lower the foe's DEFENSE. | |
40 | Hydro Pump | wat | 5 | 110 | 80% | A powerful water- type attack. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM003 | Curse | gho | 10 | - | - | A move that works differently for the Ghost type than for all other types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM004 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM003 | Curse | gho | 10 | - | - | A move that works differently for the Ghost type than for all other types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM004 | Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM016 | Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM016 | Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM016 | Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | Builds enormous power, then slams the foe. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Covet | nor | 25 | 60 | 100% | - | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Hyper Voice | nor | 10 | 90 | 100% | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | Ups SPCL.DEF with a wall of light. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. This weakens Fire-type moves for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. This weakens Fire-type moves for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Camouflage | nor | 20 | - | - | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||
Future Sight | psy | 10 | 120 | 100% | An attack that hits on 3rd turn. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. This weakens Fire-type moves for five turns. |