Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Huge Power | Raises the Pokémon's Attack stat. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
6 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
6 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
28 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
6 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
3 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
21 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
36 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
32 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
7 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
23 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
18 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
2 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
2 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
31 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
16 | Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | |
23 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack using bubbles. May lower the foe's SPEED. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
10 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
13 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
10 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
20 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
28 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
5 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
37 | Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Play Rough | fai | 10 | 90 | 90% | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
5 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
37 | Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
20 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
28 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
13 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
10 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
10 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
23 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack using bubbles. May lower the foe's SPEED. | |
16 | Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | |
31 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
2 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM004 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
TM035 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM004 | Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | |
TM035 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Knock Off | dar | 25 | 65 | 100% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Headbutt | nor | 15 | 70 | 100% | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Knock Off | dar | 25 | 65 | 100% | - | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Rollout | roc | 20 | 30 | 90% | Attacks 5 turns with rising power. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Covet | nor | 25 | 60 | 100% | The user endearingly approaches the target, then steals the target's held item. | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Hyper Voice | nor | 10 | 90 | 100% | - | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Knock Off | dar | 25 | 65 | 100% | - | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Marill does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Muddy Water | wat | 10 | 90 | 85% | - | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Muddy Water | wat | 10 | 90 | 85% | - | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Camouflage | nor | 20 | - | - | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||
Future Sight | psy | 10 | 120 | 100% | Heightens inner power to strike 2 turns later. | ||
Muddy Water | wat | 10 | 90 | 85% | - | ||
Perish Song | nor | 5 | - | - | Both user and foe faint in 3 turns. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | ||
Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |