| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Sniper | Powers up moves if they become critical hits. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 11 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 33 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 22 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 11 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 33 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 22 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 11 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 33 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 22 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 11 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 33 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 22 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 11 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 33 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 22 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 45 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 36 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 27 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 23 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 32 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 40 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 45 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 36 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 27 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 23 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 32 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 40 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 45 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 36 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 27 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 23 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 32 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 40 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 40 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 32 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 27 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 23 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 36 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 45 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| 19 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 18 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 50 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 34 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 26 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 22 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 30 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 38 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 46 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 18 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 50 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 10 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 34 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 26 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 22 | Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. |
| 30 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 6 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 38 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 14 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 46 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Remoraid does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. | |
| Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Remoraid does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Remoraid does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| String Shot | bug | 40 | - | 95% |
|
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Remoraid does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Remoraid does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Acid Spray | poi | 20 | 40 | 100% |
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | |
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Acid Spray | poi | 20 | 40 | 100% |
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | |
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Acid Spray | poi | 20 | 40 | 100% |
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | |
| Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. | |
| Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Octazooka | wat | 10 | 65 | 85% |
|
An attack that may reduce accuracy. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |