Hasta la vista, Palpitoad.

Serperior

The Regal Pokémon

Height: 10'10" (3.3m) Weight: 138.6lbs (63kg)

#497

grass -
  • N: #497
  • U: #003
  • Serperior's Damage Multipliers

  • Serperior's Base Stats

    • HP
      75
      64.1%
      B
    • Attack
      75
      50.3%
      C+
    • Defense
      95
      80.8%
      A-
    • Sp. Attack
      75
      61.6%
      B-
    • Sp. Defense
      95
      82.9%
      A-
    • Speed
      113
      95.7%
      A+
    • Total:
      528
      86.4%
      A
  • Serperior Evolution Chart

    Basic Stage 1 Stage 2
  • Serperior's Abilities

    • Gen V
    • Gen VI
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Contrary Makes stat changes have an opposite effect.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Contrary Makes stat changes have an opposite effect.
  • Serperior Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    56 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    4 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    28 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    38 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    16 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    24 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    32 Leaf Blade gra 15 90 100% Physical Attack, damage based on Atk and Def The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    13 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    50 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def Charges the foe with a full- body tackle.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    62 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    7 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
    b2w2 Name Type PP Pwr. Acc. Class Definition
    56 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    4 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    28 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    38 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    16 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    24 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    32 Leaf Blade gra 15 90 100% Physical Attack, damage based on Atk and Def The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    13 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    50 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def Charges the foe with a full- body tackle.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    62 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    7 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
    xy Name Type PP Pwr. Acc. Class Definition
    56 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    4 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    28 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    38 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    16 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    24 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    32 Leaf Blade gra 15 90 100% Physical Attack, damage based on Atk and Def The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
    13 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    50 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def Charges the foe with a full- body tackle.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    62 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    7 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def -
  • Serperior TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Serperior HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
  • Serperior Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Frenzy Plant gra 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an enormous branch. The user can't move on the next turn.
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Frenzy Plant gra 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an enormous branch. The user can't move on the next turn.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def -
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snatch dar 10 - - No Damage. The user steals the effects of any healing or stat-changing move the opponent attempts to use.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Frenzy Plant gra 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with an enormous branch. The user can't move on the next turn.
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
  • Serperior Egg Move List

    Serperior does learn any moves by egg hatching.
  • Serperior's Egg Groups