Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Double Kick | fig | 30 | 30 | 100% |
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A double-kicking attack that strikes the foe twice. |
51 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
41 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
13 | Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
16 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Double Kick | fig | 30 | 30 | 100% |
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A double-kicking attack that strikes the foe twice. |
51 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
41 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
13 | Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
16 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Double Kick | fig | 30 | 30 | 100% |
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A double-kicking attack that strikes the foe twice. |
51 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
41 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
13 | Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
16 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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Prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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Prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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Prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts the power of FIRE- type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Deerling does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Deerling does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the foe into a deep sleep. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the foe into a deep sleep. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the foe into a deep sleep. |
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Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
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Odor Sleuth | nor | 40 | - | - |
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Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |