| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Double Kick | fig | 30 | 30 | 100% |
|
A double kicking attack. |
| 51 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 4 | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 41 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
Steals HP from the foe on every turn. |
| 32 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| 24 | Jump Kick | fig | 10 | 100 | 95% |
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 16 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 28 | Aromatherapy | gra | 5 | - | - |
|
Heals all status problems with a soothing scent. |
| 20 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 36 | Charm | fai | 20 | - | 100% |
|
Charms the foe and sharply reduces its ATTACK. |
| 7 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Double Kick | fig | 30 | 30 | 100% |
|
A double kicking attack. |
| 51 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 4 | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 41 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
Steals HP from the foe on every turn. |
| 32 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| 24 | Jump Kick | fig | 10 | 100 | 95% |
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 16 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 28 | Aromatherapy | gra | 5 | - | - |
|
Heals all status problems with a soothing scent. |
| 20 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 36 | Charm | fai | 20 | - | 100% |
|
Charms the foe and sharply reduces its ATTACK. |
| 7 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Double Kick | fig | 30 | 30 | 100% |
|
A double kicking attack. |
| 51 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 4 | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 41 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
Steals HP from the foe on every turn. |
| 32 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| 24 | Jump Kick | fig | 10 | 100 | 95% |
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 16 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 28 | Aromatherapy | gra | 5 | - | - |
|
Heals all status problems with a soothing scent. |
| 20 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 36 | Charm | fai | 20 | - | 100% |
|
Charms the foe and sharply reduces its ATTACK. |
| 7 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM100 | Confide | nor | 20 | - | - |
|
- |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Deerling does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
- | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
- | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Deerling does learn any moves by tutoring. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. | |
| Baton Pass | nor | 40 | - | - |
|
Switches while keeping effects. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Odor Sleuth | nor | 40 | - | - |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
| Sleep Talk | nor | 10 | - | - |
|
- | |
| Synthesis | gra | 5 | - | - |
|
- | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. | |
| Baton Pass | nor | 40 | - | - |
|
Switches while keeping effects. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Odor Sleuth | nor | 40 | - | - |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
| Sleep Talk | nor | 10 | - | - |
|
- | |
| Synthesis | gra | 5 | - | - |
|
- | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. | |
| Baton Pass | nor | 40 | - | - |
|
Switches while keeping effects. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Odor Sleuth | nor | 40 | - | - |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
| Synthesis | gra | 5 | - | - |
|
- | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
| Sleep Talk | nor | 10 | - | - |
|
- |