Here's looking at you, Tropius.

Buneary

The Rabbit Pokémon

Height: 1'4" (0.4m) Weight: 12.1lbs (5.5kg)

#427

normal -
  • N: #427
  • S: #067
  • U: #080
  • Buneary's Damage Multipliers

  • Buneary's Base Stats

    • HP
      55
      28.7%
      D
    • Attack
      66
      42.6%
      C-
    • Defense
      44
      15.3%
      F
    • Sp. Attack
      44
      20.6%
      D-
    • Sp. Defense
      56
      36.5%
      D+
    • Speed
      85
      72.0%
      B+
    • Total:
      350
      33.0%
      D+
  • Buneary Evolution Chart

    Basic Stage 1
  • Buneary's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
  • Buneary Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    43 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    p Name Type PP Pwr. Acc. Class Definition
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    43 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    hs Name Type PP Pwr. Acc. Class Definition
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    43 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    bw Name Type PP Pwr. Acc. Class Definition
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    53 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    43 After You nor 15 - - No Damage. -
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    46 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    53 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    43 After You nor 15 - - No Damage. -
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    46 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    xy Name Type PP Pwr. Acc. Class Definition
    10 Baby-Doll Eyes fai 30 - 100% No Damage. The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    50 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    43 After You nor 15 - - No Damage. -
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its DEFENSE stat.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    46 Charm fai 20 - 100% No Damage. The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def An attack that may cause confusion.
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
  • Buneary TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Buneary HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
  • Buneary Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def -
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Magic Coat psy 15 - - No Damage. -
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. -
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def -
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Magic Coat psy 15 - - No Damage. -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
  • Buneary Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    p Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    hs Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    bw Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Cosmic Power psy 20 - - No Damage. Raises DEFENSE and SP. DEF with a mystic power.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def A 1st-turn, 1st-strike move that causes flinching.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch that may burn the foe.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an icy fist. It may leave the target frozen.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the foe faster than the eye can follow.
    Teeter Dance nor 20 - 100% No Damage. The user performs a wobbly dance that confuses all the Pokémon in battle.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
  • Buneary's Egg Groups