Run Away | Enables a sure getaway from wild Pokémon. |
Klutz | The Pokémon can't use any held items. |
Hidden Limber | The Pokémon is protected from paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
43 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
- | Foresight | nor | 40 | - | - |
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Negates accuracy reduction moves. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
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It's just a splash... Has no effect whatsoever. |
33 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
26 | Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
16 | Quick Attack | nor | 30 | 40 | 100% |
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An extremely fast attack that always strikes first. |
23 | Jump Kick | fig | 10 | 100 | 95% |
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May miss, damaging the user. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
13 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
46 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
6 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - |
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The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
43 | Charm | fai | 20 | - | 100% |
![]() |
Sharply lowers the foe's ATTACK. |
- | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
- | Pound | nor | 35 | 40 | 100% |
![]() |
Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
![]() |
It's just a splash... Has no effect whatsoever. |
33 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
26 | Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
16 | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
23 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
May miss, damaging the user. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
13 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
46 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
6 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - |
![]() |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
43 | Charm | fai | 20 | - | 100% |
![]() |
Sharply lowers the foe's ATTACK. |
- | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
- | Pound | nor | 35 | 40 | 100% |
![]() |
Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
![]() |
It's just a splash... Has no effect whatsoever. |
33 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
26 | Baton Pass | nor | 40 | - | - |
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The user switches places with a party Pokémon in waiting, passing along any stat changes. |
16 | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
23 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
May miss, damaging the user. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
13 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
46 | Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
6 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Healing Wish | psy | 10 | - | - |
![]() |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
53 | Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
- | Pound | nor | 35 | 40 | 100% |
![]() |
Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
![]() |
It's just a splash... Has no effect whatsoever. |
33 | Agility | psy | 30 | - | - |
![]() |
Relaxes the body to sharply boost SPEED. |
- | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
16 | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
43 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
26 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
23 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
May miss, damaging the user. |
46 | Charm | fai | 20 | - | 100% |
![]() |
Sharply lowers the foe's ATTACK. |
13 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
56 | Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
6 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Healing Wish | psy | 10 | - | - |
![]() |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
- | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
53 | Entrainment | nor | 15 | - | 100% |
![]() |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
- | Pound | nor | 35 | 40 | 100% |
![]() |
Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
![]() |
It's just a splash... Has no effect whatsoever. |
33 | Agility | psy | 30 | - | - |
![]() |
Relaxes the body to sharply boost SPEED. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
16 | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
43 | After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
26 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
23 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
May miss, damaging the user. |
46 | Charm | fai | 20 | - | 100% |
![]() |
Sharply lowers the foe's ATTACK. |
13 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
56 | Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
6 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Baby-Doll Eyes | fai | 30 | - | 100% |
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The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
50 | Entrainment | nor | 15 | - | 100% |
![]() |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
16 | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
43 | After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
33 | Agility | psy | 30 | - | - |
![]() |
Relaxes the body to sharply boost SPEED. |
23 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
May miss, damaging the user. |
13 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
- | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
26 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Pound | nor | 35 | 40 | 100% |
![]() |
Pounds with fore-legs or tail. |
- | Splash | nor | 40 | - | - |
![]() |
It's just a splash... Has no effect whatsoever. |
46 | Charm | fai | 20 | - | 100% |
![]() |
Sharply lowers the foe's ATTACK. |
6 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
36 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
63 | Healing Wish | psy | 10 | - | - |
![]() |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
56 | Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Heal Bell | nor | 5 | - | - |
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Chimes soothingly to heal all status abnormalities. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Heal Bell | nor | 5 | - | - |
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Chimes soothingly to heal all status abnormalities. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Encore | nor | 5 | - | 100% |
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The user compels the foe to keep using only the move it last used for three to seven turns. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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The user attacks the target with an uppercut thrown skyward with force. |
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Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
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Switcheroo | dar | 10 | - | 100% |
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The user trades held items with the foe faster than the eye can follow. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Encore | nor | 5 | - | 100% |
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The user compels the foe to keep using only the move it last used for three to seven turns. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
The user attacks the target with an uppercut thrown skyward with force. |
![]() |
Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
![]() |
Switcheroo | dar | 10 | - | 100% |
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The user trades held items with the foe faster than the eye can follow. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
![]() |
Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Encore | nor | 5 | - | 100% |
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The user compels the foe to keep using only the move it last used for three to seven turns. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
The user attacks the target with an uppercut thrown skyward with force. |
![]() |
Sweet Kiss | fai | 10 | - | 75% |
![]() |
A move that causes confusion. |
![]() |
Switcheroo | dar | 10 | - | 100% |
![]() |
The user trades held items with the foe faster than the eye can follow. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
![]() |
Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Encore | nor | 5 | - | 100% |
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The user compels the foe to keep using only the move it last used for three to seven turns. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
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Ice Punch | ice | 15 | 75 | 100% |
![]() |
- |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
The user attacks the target with an uppercut thrown skyward with force. |
![]() |
Sweet Kiss | fai | 10 | - | 75% |
![]() |
A move that causes confusion. |
![]() |
Switcheroo | dar | 10 | - | 100% |
![]() |
The user trades held items with the foe faster than the eye can follow. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Copycat | nor | 20 | - | - |
![]() |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
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Double Hit | nor | 10 | 35 | 90% |
![]() |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
The user compels the foe to keep using only the move it last used for three to seven turns. |
![]() |
Fake Out | nor | 10 | 40 | 100% |
![]() |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
![]() |
Fake Tears | dar | 20 | - | 100% |
![]() |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The foe is punched with a fiery fist. It may leave the target with a burn. |
![]() |
Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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The user attacks the target with an uppercut thrown skyward with force. |
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Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
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Switcheroo | dar | 10 | - | 100% |
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The user trades held items with the foe faster than the eye can follow. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
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Cosmic Power | psy | 20 | - | - |
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Encore | nor | 5 | - | 100% |
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The user compels the foe to keep using only the move it last used for three to seven turns. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
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Ice Punch | ice | 15 | 75 | 100% |
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- |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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The user attacks the target with an uppercut thrown skyward with force. |
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Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
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Switcheroo | dar | 10 | - | 100% |
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The user trades held items with the foe faster than the eye can follow. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |