Run Away | Enables a sure getaway from wild Pokémon. |
Klutz | The Pokémon can't use any held items. |
Hidden Limber | The Pokémon is protected from paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
43 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
46 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
43 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
46 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
43 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
46 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
53 | Entrainment | nor | 15 | - | 100% | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
43 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
46 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
56 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
53 | Entrainment | nor | 15 | - | 100% | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
43 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
46 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
56 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Baby-Doll Eyes | fai | 30 | - | 100% | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |
50 | Entrainment | nor | 15 | - | 100% | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
16 | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
43 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
33 | Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
23 | Jump Kick | fig | 10 | 100 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
13 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
26 | Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
- | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its DEFENSE stat. | |
- | Pound | nor | 35 | 40 | 100% | The target is physically pounded with a long tail or a foreleg, etc. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
46 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
6 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
36 | Dizzy Punch | nor | 10 | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. | |
63 | Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
56 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | Hurls a black blob that may lower the foe's SP. DEF. | |
TM088 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A move that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electrical attack that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Endeavor | nor | 5 | - | 100% | Gains power if the user's HP is lower than the foe's HP. | ||
Helping Hand | nor | 20 | - | - | - | ||
Last Resort | nor | 5 | 140 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Endeavor | nor | 5 | - | 100% | Gains power if the user's HP is lower than the foe's HP. | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Helping Hand | nor | 20 | - | - | - | ||
Last Resort | nor | 5 | 140 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Magic Coat | psy | 15 | - | - | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Covet | nor | 25 | 60 | 100% | - | ||
Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||
Endeavor | nor | 5 | - | 100% | Gains power if the user's HP is lower than the foe's HP. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Helping Hand | nor | 20 | - | - | - | ||
Hyper Voice | nor | 10 | 90 | 100% | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | ||
Last Resort | nor | 5 | 140 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Magic Coat | psy | 15 | - | - | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Buneary does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Flail | nor | 15 | - | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Flail | nor | 15 | - | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Flail | nor | 15 | - | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Cosmic Power | psy | 20 | - | - | Raises DEFENSE and SP. DEF with a mystic power. | ||
Double Hit | nor | 10 | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Out | nor | 10 | 40 | 100% | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Fire Punch | fir | 15 | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Flail | nor | 15 | - | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Sweet Kiss | fai | 10 | - | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Switcheroo | dar | 10 | - | 100% | The user trades held items with the foe faster than the eye can follow. | ||
Teeter Dance | nor | 20 | - | 100% | The user performs a wobbly dance that confuses the Pokémon around it. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. |