Torrent | Powers up Water-type moves in a pinch. |
Hidden Rain Dish | The Pokémon gradually regains HP in rain. |
Torrent | Powers up Water-type moves in a pinch. |
Hidden Rain Dish | The Pokémon gradually regains HP in rain. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
15 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
28 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
35 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
22 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
15 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
28 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
8 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
35 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
22 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
47 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
33 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
23 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
40 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
47 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
33 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
23 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
40 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
47 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
33 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
23 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
40 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
47 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
33 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
23 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
40 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
47 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
33 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
23 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
40 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
37 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
37 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
37 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
37 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
7 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
37 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
13 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
34 | Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
4 | Tail Whip | nor | 30 | - | 100% | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
28 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
16 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
22 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
25 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
19 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
31 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
37 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
13 | Bubble | wat | 30 | 40 | 100% | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
TM018 | Counter | fig | 20 | - | 100% | Returns a physical blow double. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM005 | Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | |
TM001 | Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Raises DEFENSE with a barrier. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM019 | Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
TM017 | Submission | fig | 25 | 80 | 80% | An attack that al-so hurts the user. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |
TM018 | Counter | fig | 20 | - | 100% | Returns a physical blow double. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM005 | Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | |
TM001 | Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Raises DEFENSE with a barrier. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM019 | Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | Tucks in the head, then attacks on the next turn. | |
TM017 | Submission | fig | 25 | 80 | 80% | An attack that al-so hurts the user. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | - | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Returns a physical blow double. | ||
Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Returns a physical blow double. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Iron Tail | ste | 15 | 100 | 75% | - | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Water Pledge | wat | 10 | 80 | 100% | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Squirtle does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Jet | wat | 20 | 40 | 100% | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Aura Sphere | fig | 20 | 80 | - | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Dragon Pulse | dra | 10 | 85 | 100% | The target is attacked with a shock wave generated by the user?s gaping mouth. | ||
Fake Out | nor | 10 | 40 | 100% | A 1st-turn, 1st-strike move that causes flinching. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Foresight | nor | 40 | - | - | Negates the foe's efforts to heighten evasiveness. | ||
Haze | ice | 30 | - | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist | ice | 30 | - | - | Prevents stat reduction. | ||
Mud Sport | gro | 15 | - | - | Covers the user in mud to raise electrical resistance. | ||
Muddy Water | wat | 10 | 90 | 85% | Attacks with muddy water. May lower accuracy. | ||
Refresh | nor | 20 | - | - | Heals poisoning, paralysis, or a burn. | ||
Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | ||
Yawn | nor | 10 | - | - | Lulls the foe into yawning, then sleeping next turn. | ||
Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |