Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
53 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
34 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
8 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
26 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
13 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
43 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
53 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
34 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
8 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
26 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
13 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
43 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
53 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
34 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
8 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
26 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
13 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
43 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
53 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
34 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
8 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
26 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
13 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
43 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
53 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
34 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
8 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
26 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
13 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
43 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
55 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
55 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
55 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
55 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
55 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
50 | Wake-Up Slap | fig | 10 | 70 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
- | Tackle | nor | 35 | 50 | 100% | - | |
41 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
5 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
29 | Zen Headbutt | psy | 15 | 80 | 90% | - | |
19 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
15 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
35 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
8 | Stomp | nor | 20 | 65 | 100% | The foe is stomped with a big foot. It may also make the target flinch. | |
48 | Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM020 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM048 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM009 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM035 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM034 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM041 | Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM007 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM020 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM048 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM033 | Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM009 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM035 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM034 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM041 | Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM007 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes those around it. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
TM030 | Shadow Ball | gho | 15 | 80 | 100% | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |
TM088 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | Absorbs light in one turn, then attacks next turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts fire-type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Miltank does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | ||
Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Miltank does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | ||
Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Dynamic Punch | fig | 5 | 100 | 50% | Powerful and sure to cause confusion, but inaccurate. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Mega Kick | nor | 5 | 120 | 75% | A powerful kicking attack. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Metronome | nor | 10 | - | - | Randomly uses any POKéMON move. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | ||
Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mega Kick | nor | 5 | 120 | 75% | A powerful kicking attack. | ||
Mega Punch | nor | 20 | 80 | 85% | A strong punch thrown with incredible power. | ||
Metronome | nor | 10 | - | - | Randomly uses any POKéMON move. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | ||
Thunder Wave | ele | 20 | - | 100% | The user launches a weak jolt of electricity that paralyzes the target. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Miltank does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The foe slams the target with its steel-hard head. It may also make the target flinch. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | - | ||
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The foe slams the target with its steel-hard head. It may also make the target flinch. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Miltank does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
After You | nor | 15 | - | - | - | ||
Block | nor | 5 | - | - | - | ||
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. | ||
Icy Wind | ice | 15 | 55 | 95% | A chilling attack that lowers the foe's SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The foe slams the target with its steel-hard head. It may also make the target flinch. | ||
Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||
Thunder Punch | ele | 15 | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
Zen Headbutt | psy | 15 | 80 | 90% | - |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Miltank does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Helping Hand | nor | 20 | - | - | - | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Heart Stamp | psy | 25 | 60 | 100% | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | ||
Helping Hand | nor | 20 | - | - | - | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Heart Stamp | psy | 25 | 60 | 100% | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | ||
Helping Hand | nor | 20 | - | - | - | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Belch | poi | 10 | 120 | 90% | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Dizzy Punch | nor | 10 | 70 | 100% | A rhythmic punch that may confuse the foe. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | Always leaves at least 1HP. | ||
Hammer Arm | fig | 10 | 100 | 90% | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Heart Stamp | psy | 25 | 60 | 100% | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | ||
Helping Hand | nor | 20 | - | - | - | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Present | nor | 15 | - | 90% | A bomb that may restore HP. | ||
Punishment | dar | 5 | - | 100% | This attack's power increases the more the foe has powered up with stat changes. | ||
Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | ||
Seismic Toss | fig | 20 | - | 100% | The user's level equals damage HP. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. |