| Water Veil | Prevents the Pokémon from getting a burn. |
| Oblivious | Prevents it from becoming infatuated. |
| Hidden Pressure | The Pokémon raises the foe's PP usage. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| Oblivious | Prevents it from becoming infatuated. |
| Hidden Pressure | The Pokémon raises the foe's PP usage. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| Oblivious | Prevents it from becoming infatuated. |
| Hidden Pressure | The Pokémon raises the foe's PP usage. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| Oblivious | Prevents it from becoming infatuated. |
| Hidden Pressure | The Pokémon raises the foe's PP usage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 59 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 19 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 32 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 23 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 14 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 37 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 28 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 52 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 59 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 19 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 32 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 23 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 14 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 37 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 28 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 52 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 59 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 19 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 32 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 23 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 14 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 37 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 28 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 52 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| - | Splash | nor | 40 | - | - |
|
Has no effect whatsoever. |
| 46 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| - | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 4 | Growl | nor | 40 | - | 100% |
|
Growls cutely to reduce the foe's ATTACK. |
| 14 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 11 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 17 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 21 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| 34 | Water Spout | wat | 5 | 150 | 100% |
|
Inflicts more damage if the user's HP is high. |
| 37 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 27 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 24 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 62 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 31 | Brine | wat | 10 | 65 | 100% |
|
- |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 54 | Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the foe's way with arms spread wide to prevent escape. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
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| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the foe's way with arms spread wide to prevent escape. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
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