| Immunity | Prevents the Pokémon from getting poisoned. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Hidden Toxic Boost | Powers up physical attacks when poisoned. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Hidden Toxic Boost | Powers up physical attacks when poisoned. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| 55 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 37 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 25 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 19 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 4 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 10 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 46 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| 55 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 37 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 25 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 19 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 4 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 10 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 46 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| 55 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 37 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 25 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 19 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 4 | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 10 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 46 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 9 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 44 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 35 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 27 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 18 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 40 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 48 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 14 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 9 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 44 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 35 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 27 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 18 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 40 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 48 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 14 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 9 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 44 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 35 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 27 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 18 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 40 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 48 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 14 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 9 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 44 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 35 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 27 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 31 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| 22 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 18 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 40 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 48 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 14 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 47 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 40 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 15 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 33 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 26 | Revenge | fig | 10 | 60 | 100% |
|
An attack that gains power if injured by the foe. |
| 19 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 29 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| 22 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 36 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 8 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| 43 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 47 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 40 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 15 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 33 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 26 | Revenge | fig | 10 | 60 | 100% |
|
An attack that gains power if injured by the foe. |
| 19 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 29 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| 22 | Crush Claw | nor | 10 | 75 | 95% |
|
Tears at the foe with sharp claws. May lower DEFENSE. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
| 36 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 8 | Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| 43 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A lightning attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zangoose does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Defense Curl | nor | 40 | - | - |
|
Curls up to conceal weak spots and raise DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
Powerful and sure to cause confusion, but inaccurate. | |
| Endure | nor | 10 | - | - |
|
- | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zangoose does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
- | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zangoose does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Zangoose does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Roar | nor | 20 | - | - |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Double Hit | nor | 10 | 35 | 90% |
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |
| Double Kick | fig | 30 | 30 | 100% |
|
The target is quickly kicked twice in succession using both feet. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
| Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
Stronger if the user's HP is low. | |
| Fury Swipes | nor | 15 | 18 | 80% |
|
Quickly scratches 2-5 times. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Metal Claw | ste | 35 | 50 | 95% |
|
The foe is attacked with steel claws. It may also raise the user's ATTACK. | |
| Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
| Quick Guard | fig | 15 | - | - |
|
The user protects itself and its allies from priority moves. | |
| Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |