| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Guts | Boosts Attack if there is a status problem. |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Guts | Boosts Attack if there is a status problem. |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Guts | Boosts Attack if there is a status problem. |
| Hidden Sheer Force | Removes added effects to increase move damage. |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Guts | Boosts Attack if there is a status problem. |
| Hidden Sheer Force | Removes added effects to increase move damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 49 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 31 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 22 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 28 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 10 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 46 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 49 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 31 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 22 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 28 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 10 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 46 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 49 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 19 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 31 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 22 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 28 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 10 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 46 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the target's face, reducing its accuracy. |
| 40 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| 13 | Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| 34 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 28 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 22 | Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. |
| 16 | Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. |
| 7 | Arm Thrust | fig | 20 | 15 | 100% |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| 19 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| - | Focus Energy | nor | 30 | - | - |
|
Focuses power to raise the critical-hit ratio. |
| 31 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 37 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 10 | Vital Throw | fig | 10 | 70 | - |
|
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| 25 | Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 43 | Reversal | fig | 15 | - | 100% |
|
An all-out attack that becomes more powerful the less HP the user has. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
- |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Makuhita does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
- | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
- |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
- | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Makuhita does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Superpower | fig | 5 | 120 | 100% |
|
- | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
- | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Superpower | fig | 5 | 120 | 100% |
|
- | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
- | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Makuhita does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Superpower | fig | 5 | 120 | 100% |
|
- | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Makuhita does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Chip Away | nor | 20 | 70 | 100% |
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Chip Away | nor | 20 | 70 | 100% |
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Chip Away | nor | 20 | 70 | 100% |
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Feint | nor | 10 | 30 | 100% |
|
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. | |
| Foresight | nor | 40 | - | - |
|
Negates the foe's efforts to heighten evasiveness. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |