Thank you Whismur! But our princess is in another castle!

Elgyem

The Cerebral Pokémon

Height: 1'8" (0.5m) Weight: 19.8lbs (9kg)

#605

  • N: #605
  • U: #188
  • Elgyem's Damage Multipliers

  • Elgyem's Base Stats

    • HP
      55
      28.7%
      D
    • Attack
      55
      25.3%
      D-
    • Defense
      55
      30.8%
      D
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      30
      7.0%
      FF
    • Total:
      335
      29.7%
      D
  • Elgyem Evolution Chart

    Basic Stage 1
  • Elgyem's Abilities

    • Gen V
    • Gen VI
    Telepathy Anticipates an ally's attack and dodges it.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Analytic Boosts move power when the Pokémon moves last.
    Telepathy Anticipates an ally's attack and dodges it.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Analytic Boosts move power when the Pokémon moves last.
  • Elgyem Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. This may also leave the target confused.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    46 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    25 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    36 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. This may also leave the target confused.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    46 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    25 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    36 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    xy Name Type PP Pwr. Acc. Class Definition
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. This may also leave the target confused.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    46 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    11 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    25 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    36 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
  • Elgyem TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Elgyem HM Move List

    Elgyem does learn any moves by HM.
  • Elgyem Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Elgyem does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. -
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Pain Split nor 20 - - No Damage. Adds user & foe's HPs. Shares total.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Elgyem does learn any moves by tutoring.
  • Elgyem Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Teleport psy 20 - - No Damage. A move for fleeing from battle.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Teleport psy 20 - - No Damage. A move for fleeing from battle.
    xy Name Type PP Pwr. Acc. Class Definition
    Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Teleport psy 20 - - No Damage. A move for fleeing from battle.
  • Elgyem's Egg Group