| Soundproof | Gives full immunity to all sound-based moves. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Filter | Reduces damage from supereffective attacks. |
| Hidden Technician | Powers up the Pokémon's weaker moves. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Filter | Reduces damage from supereffective attacks. |
| Hidden Technician | Powers up the Pokémon's weaker moves. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Filter | Reduces damage from supereffective attacks. |
| Hidden Technician | Powers up the Pokémon's weaker moves. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 31 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 47 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 15 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 23 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 39 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 31 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 47 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 15 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 23 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 39 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 46 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 11 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 36 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| 26 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 16 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 31 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 26 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 46 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 11 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 36 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| 26 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 16 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 31 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 26 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 53 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 9 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 45 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 5 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 37 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 29 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| 21 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 25 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 21 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 33 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 41 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 13 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 49 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 53 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 9 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 45 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 5 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 37 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 29 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| 21 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 25 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 21 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 33 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 41 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 13 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 49 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 12 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 43 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 29 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| 19 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| 19 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 33 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 26 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 5 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 40 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 8 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 47 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 15 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 15 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 18 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 11 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 15 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 18 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 11 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 15 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 18 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 11 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 15 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| - | Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 11 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 18 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Quick Guard | fig | 15 | - | - |
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 15 | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 15 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| 11 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| 18 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Quick Guard | fig | 15 | - | - |
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| - | Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 36 | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 15 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| 18 | Encore | nor | 5 | - | 100% |
|
The user compels the foe to keep using only the move it last used for three to seven turns. |
| 32 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| 15 | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 8 | Meditate | psy | 40 | - | - |
|
Raises the user's ATTACK. |
| 4 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| - | Magical Leaf | gra | 20 | 60 | - |
|
The foe is attacked with a strange leaf that cannot be evaded. |
| - | Misty Terrain | fai | 10 | - | - |
|
- |
| - | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| - | Quick Guard | fig | 15 | - | - |
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| - | Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 11 | Double Slap | nor | 10 | 15 | 85% |
|
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 29 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| 43 | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 22 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 46 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 22 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 50 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| 25 | Psybeam | psy | 20 | 65 | 100% |
|
An attack that may confuse the foe. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM035 | Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM045 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM035 | Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM045 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM048 | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM041 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM048 | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM041 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Power Split | psy | 10 | - | - |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Power Split | psy | 10 | - | - |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. | |
| Hypnosis | psy | 20 | - | 60% |
|
A hypnotizing move that may induce sleep. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Power Split | psy | 10 | - | - |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |
| Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |