Soundproof | Gives full immunity to all sound-based moves. |
Soundproof | Gives full immunity to all sound-based moves. |
Filter | Reduces damage from supereffective attacks. |
Hidden Technician | Powers up the Pokémon's weaker moves. |
Soundproof | Gives full immunity to all sound-based moves. |
Filter | Reduces damage from supereffective attacks. |
Hidden Technician | Powers up the Pokémon's weaker moves. |
Soundproof | Gives full immunity to all sound-based moves. |
Filter | Reduces damage from supereffective attacks. |
Hidden Technician | Powers up the Pokémon's weaker moves. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
47 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
15 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
23 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
39 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
47 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
15 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
23 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
39 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
46 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
36 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
6 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
26 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
16 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
31 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
26 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
41 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
46 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
36 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
6 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
26 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
16 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
31 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
26 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
41 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
53 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
9 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
45 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
5 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
37 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
29 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
21 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
25 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
21 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
33 | Recycle | nor | 10 | - | - |
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- |
41 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
13 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
49 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
53 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
9 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
45 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
5 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
37 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
29 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
21 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
25 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
21 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
33 | Recycle | nor | 10 | - | - |
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- |
41 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
13 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
49 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
12 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
43 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
29 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
22 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
19 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
19 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
33 | Recycle | nor | 10 | - | - |
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- |
26 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
5 | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
40 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
8 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
47 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
18 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
32 | Recycle | nor | 10 | - | - |
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- |
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
18 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
32 | Recycle | nor | 10 | - | - |
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- |
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
18 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
32 | Recycle | nor | 10 | - | - |
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- |
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
32 | Recycle | nor | 10 | - | - |
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- |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
- | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
11 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
18 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
- | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
15 | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
15 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
11 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
32 | Recycle | nor | 10 | - | - |
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- |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
18 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
- | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
- | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
15 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
18 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
32 | Recycle | nor | 10 | - | - |
![]() |
- |
15 | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
8 | Meditate | psy | 40 | - | - |
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Raises the user's ATTACK. |
4 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Confusion | psy | 25 | 50 | 100% |
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An attack that may cause confusion. |
- | Guard Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
- | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
- | Misty Terrain | fai | 10 | - | - |
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The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
- | Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
- | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
- | Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
11 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps the foe 2 to 5 times. |
39 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
29 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
43 | Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
22 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
46 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
22 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
25 | Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM046 | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM030 | Teleport | psy | 20 | - | - |
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A move for fleeing from battle. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM046 | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM030 | Teleport | psy | 20 | - | - |
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A move for fleeing from battle. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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Powerful and sure to cause confusion, but inaccurate. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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A fiery punch that may burn the foe. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM050 | Nightmare | gho | 15 | - | 100% |
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- |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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Powerful and sure to cause confusion, but inaccurate. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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A fiery punch that may burn the foe. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM050 | Nightmare | gho | 15 | - | 100% |
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- |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM067 | Recycle | nor | 10 | - | - |
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- |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM067 | Recycle | nor | 10 | - | - |
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- |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
- |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM048 | Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
![]() |
- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM083 | Infestation | bug | 20 | 20 | 100% |
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The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by HM. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Fire Punch | fir | 15 | 75 | 100% |
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A fiery punch that may burn the foe. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
![]() |
Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Retaliates any physical hit with double the power. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Dream Eater | psy | 15 | 100 | 100% |
![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch that may burn the foe. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Hurls mud in the foe's face to reduce its accuracy. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
![]() |
Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch that may burn the foe. |
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
The user assists an ally by boosting the power of its attack. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Fire Punch | fir | 15 | 75 | 100% |
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A fiery punch that may burn the foe. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Magic Room | psy | 10 | - | - |
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- |
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Recycle | nor | 10 | - | - |
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- |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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- |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Mr. Mime does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Magic Room | psy | 10 | - | - |
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- |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Magic Room | psy | 10 | - | - |
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- |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. This move works only on the first turn. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Hypnosis | psy | 20 | - | 60% |
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The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Magic Room | psy | 10 | - | - |
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- |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
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Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |