| Baby | Basic | Stage 1 |
|---|---|---|
|
|
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 67 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| 10 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 52 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 19 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| 37 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 16 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 25 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 28 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 7 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 58 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 43 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 67 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| 10 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 52 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 19 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| 37 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 16 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 25 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 28 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 7 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 58 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 43 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 67 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| 10 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 52 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 19 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| 37 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 16 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 25 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 28 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 7 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 58 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 43 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 56 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 44 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 32 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 11 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 16 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 26 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 38 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 21 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| 50 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 6 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 68 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| 62 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 15 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| 5 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 36 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 26 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 8 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 12 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 29 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 22 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 42 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 49 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| 19 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 62 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 29 | Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| 19 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| - | Electric Terrain | ele | 10 | - | - |
|
The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 15 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| - | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 26 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Ion Deluge | ele | 25 | - | - |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| 42 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 36 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| - | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
| 12 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 22 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 55 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 8 | Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 62 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| - | Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. |
| 65 | Electric Terrain | ele | 10 | - | - |
|
The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 49 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Rock Climb | nor | 20 | 90 | 85% |
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Electivire does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Electivire does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Dual Chop | dra | 15 | 40 | 90% |
|
- | |
| Electroweb | ele | 15 | 55 | 95% |
|
- | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Electivire does learn any moves by tutoring. |
|||||||