Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
5 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
29 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
25 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
13 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
37 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
5 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
29 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
25 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
13 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
37 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
13 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
37 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
25 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
29 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
5 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
13 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
37 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
25 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
29 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
5 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
13 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
37 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
25 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
29 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
5 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
39 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
31 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
23 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
20 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
17 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
34 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
42 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
39 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
31 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
23 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
20 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
17 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
34 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
42 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
39 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
31 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
23 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
20 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
17 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
34 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
42 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
50 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
42 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
34 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
28 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
20 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
31 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
23 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble | wat | 30 | 40 | 100% |
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- |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
39 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
45 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
50 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
42 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
34 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
28 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
20 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
31 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
23 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Bubble | wat | 30 | 40 | 100% |
![]() |
- |
- | Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
39 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
45 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
9 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
45 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
The target is blasted by a huge volume of water launched under great pressure. |
- | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack the foe. |
39 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
23 | Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
- | Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
20 | Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
31 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
34 | Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
28 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
17 | Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
42 | Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
6 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Ion Deluge | ele | 25 | - | - |
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The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
12 | Bubble | wat | 30 | 40 | 100% |
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- |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
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Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
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Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
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Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
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Mist | ice | 30 | - | - |
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Creates a mist that stops reduction of abilities. |
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Psybeam | psy | 20 | 65 | 100% |
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Fires a peculiar ray that may confuse the foe. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
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Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
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Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |