Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Hidden Water Absorb | Restores HP if hit by a Water-type move. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
41 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
5 | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
29 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
- | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
25 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
13 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
37 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
41 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
5 | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
29 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
- | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
25 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
13 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
37 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
13 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
37 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
25 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
- | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
29 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
5 | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
41 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
13 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
37 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
25 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
- | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
29 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
5 | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
41 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
13 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
37 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
25 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
- | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
29 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
5 | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
41 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
39 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
31 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
28 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
17 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
34 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
12 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
39 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
31 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
28 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
17 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
34 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
12 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
39 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
31 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
28 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
17 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
34 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
42 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
12 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
50 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
42 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
34 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
28 | Electro Ball | ele | 10 | - | 100% | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
31 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
39 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
50 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
42 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
17 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
34 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
28 | Electro Ball | ele | 10 | - | 100% | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
31 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
39 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Charge | ele | 20 | - | - | Charges power to boost the electric move used next. | |
9 | Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | |
45 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
- | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
39 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
23 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. | |
20 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |
31 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
34 | Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | |
28 | Electro Ball | ele | 10 | - | 100% | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
17 | Confuse Ray | gho | 10 | - | 100% | A move that causes confusion. | |
42 | Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
6 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
47 | Ion Deluge | ele | 25 | - | - | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
12 | Bubble | wat | 30 | 40 | 100% | An attack that may reduce SPEED. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM007 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM007 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% | The user damages opposing Pokémon by emitting a powerful flash. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A lightning attack that may cause paralysis. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | Creates a huge wave, then crashes it down on the foe. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | ||
Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the target. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | - | ||
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Sucker Punch | dar | 5 | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | - | ||
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Sucker Punch | dar | 5 | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | - | ||
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Chinchou does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Supersonic | nor | 20 | - | 55% | Sound waves that cause confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | Relaxes the body to sharply boost SPEED. | ||
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mist | ice | 30 | - | - | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Psybeam | psy | 20 | 65 | 100% | An attack that may confuse the foe. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||
Soak | wat | 20 | - | 100% | The user shoots a torrent of water at the target and changes the target's type to Water. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |