| Oblivious | Prevents it from becoming infatuated. |
| Oblivious | Prevents it from becoming infatuated. |
| Anticipation | Senses a foe's dangerous moves. |
| Hidden Hydration | Heals status problems if it is raining. |
| Oblivious | Prevents it from becoming infatuated. |
| Anticipation | Senses a foe's dangerous moves. |
| Hidden Hydration | Heals status problems if it is raining. |
| Oblivious | Prevents it from becoming infatuated. |
| Anticipation | Senses a foe's dangerous moves. |
| Hidden Hydration | Heals status problems if it is raining. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 21 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 16 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 26 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 26 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 46 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 11 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 21 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 16 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 26 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 26 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 46 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 11 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| 36 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 21 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 16 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 26 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 26 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 46 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 11 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 26 | Magnitude | gro | 30 | - | 100% |
|
A ground attack with random power. |
| 10 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 14 | Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 33 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 33 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 6 | Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 39 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| - | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| - | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 45 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| 18 | Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. |
| 57 | Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. |
| - | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Whiscash does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Whiscash does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Whiscash does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Whiscash does learn any moves by tutoring. |
|||||||