Swift Swim | Boosts the Pokémon's Speed in rain. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Hidden Hydration | Heals status problems if it is raining. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Hidden Hydration | Heals status problems if it is raining. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Hidden Hydration | Heals status problems if it is raining. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
24 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
48 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
16 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
40 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
24 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
48 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
16 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
40 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
24 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
48 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
36 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
12 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
16 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
40 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
51 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
40 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
31 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
22 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
51 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
40 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
31 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
22 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
51 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
40 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
31 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
22 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
31 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
51 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
31 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
51 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
9 | Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
46 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
4 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
37 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
17 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
31 | Flail | nor | 15 | - | 100% |
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Inflicts more damage when the user's HP is down. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack the foe. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the foe with its whole body. |
50 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
14 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luvdisc does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
![]() |
Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luvdisc does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luvdisc does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luvdisc does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
![]() |
Splash | nor | 40 | - | - |
![]() |
The user just flops and splashes around to no effect at all... |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
![]() |
Water Sport | wat | 15 | - | - |
![]() |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Mud Sport | gro | 15 | - | - |
![]() |
Covers the user in mud to raise electrical resistance. |
![]() |
Splash | nor | 40 | - | - |
![]() |
The user just flops and splashes around to no effect at all... |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
![]() |
Water Sport | wat | 15 | - | - |
![]() |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Mud Sport | gro | 15 | - | - |
![]() |
Covers the user in mud to raise electrical resistance. |
![]() |
Splash | nor | 40 | - | - |
![]() |
The user just flops and splashes around to no effect at all... |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
![]() |
Water Sport | wat | 15 | - | - |
![]() |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
![]() |
Mud Sport | gro | 15 | - | - |
![]() |
Covers the user in mud to raise electrical resistance. |
![]() |
Splash | nor | 40 | - | - |
![]() |
The user just flops and splashes around to no effect at all... |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
Sound waves that cause confusion. |
![]() |
Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
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Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
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Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
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Entrainment | nor | 15 | - | 100% |
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The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
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Heal Pulse | psy | 10 | - | - |
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The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
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Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |