Intimidate | Lowers the foe's Attack stat. |
Intimidate | Lowers the foe's Attack stat. |
Intimidate | Lowers the foe's Attack stat. |
Hidden Moxie | Boosts Attack after knocking out any Pokémon. |
Intimidate | Lowers the foe's Attack stat. |
Hidden Moxie | Boosts Attack after knocking out any Pokémon. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
52 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
32 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
- | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
52 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
32 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
30 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
35 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
30 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
35 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
35 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
55 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
30 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
50 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
35 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
55 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
30 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
50 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
35 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
55 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
25 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
30 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
50 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
29 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
47 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
41 | Hydro Pump | wat | 5 | 110 | 80% |
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The foe is blasted by a huge volume of water launched under great pressure. |
23 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
20 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. |
38 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
26 | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
44 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises the user's ATTACK every time it is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises the user's ATTACK every time it is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
TM020 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM035 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
TM034 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
TM020 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM035 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
TM034 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
![]() |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
![]() |
The foe is attacked with a shock wave generated by the user's gaping mouth. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
An attack that may freeze the foe. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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- |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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- |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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- |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
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Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak jolt of electricity that paralyzes the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
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A weak jolt of electricity that paralyzes the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. However, it then becomes confused. |
![]() |
Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. However, it then becomes confused. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Gyarados does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
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Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The user slams the target with its steel-hard head. It may also make the target flinch. |
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Iron Tail | ste | 15 | 100 | 75% |
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The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. However, it then becomes confused. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Gyarados does learn any moves by tutoring. |