Oblivious | Prevents it from becoming infatuated. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
41 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
31 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
21 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
26 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
26 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
36 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
41 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
31 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
21 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
26 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
26 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
36 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
41 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
31 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
11 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
21 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
26 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
26 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
36 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% | A ground-type, one-hit KO attack. | |
31 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
39 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
26 | Magnitude | gro | 30 | - | 100% | A ground-shaking attack of random intensity. | |
31 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
6 | Water Sport | wat | 15 | - | - | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
10 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. | |
18 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
6 | Mud Sport | gro | 15 | - | - | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |
22 | Water Pulse | wat | 20 | 60 | 100% | - | |
35 | Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
- | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
43 | Future Sight | psy | 10 | 120 | 100% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
14 | Mud Bomb | gro | 10 | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | - |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | An attack that may freeze the foe. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | An attack that may freeze the foe. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Inflicts damage every turn. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bounce | fly | 5 | 85 | 85% | - | ||
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bounce | fly | 5 | 85 | 85% | - | ||
Dive | wat | 10 | 80 | 100% | Dives underwater the first turn and strikes next turn. | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Headbutt | nor | 15 | 70 | 100% | The user sticks its head out and rams straight forward. It may make the foe flinch. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bounce | fly | 5 | 85 | 85% | - | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Icy Wind | ice | 15 | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragon Dance | dra | 20 | - | - | A mystical dance that ups ATTACK and SPEED. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragon Dance | dra | 20 | - | - | A mystical dance that ups ATTACK and SPEED. | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragon Dance | dra | 20 | - | - | A mystical dance that ups ATTACK and SPEED. | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragon Dance | dra | 20 | - | - | A mystical dance that ups ATTACK and SPEED. | ||
Earth Power | gro | 10 | 90 | 100% | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Muddy Water | wat | 10 | 90 | 85% | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | ||
Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Thrash | nor | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Whirlpool | wat | 15 | 35 | 85% | Traps the foe for 2-5 turns. |