Oblivious | Prevents it from becoming infatuated. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
Oblivious | Prevents it from becoming infatuated. |
Anticipation | Senses a foe's dangerous moves. |
Hidden Hydration | Heals status problems if it is raining. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
41 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
31 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
11 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
21 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
26 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
26 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
36 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
41 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
31 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
11 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
21 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
26 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
26 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
36 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
41 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
31 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
11 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
21 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
26 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
26 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
36 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
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The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Fissure | gro | 5 | - | 30% |
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The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
31 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
39 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
26 | Magnitude | gro | 30 | - | 100% |
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The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
31 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
6 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
18 | Amnesia | psy | 20 | - | - |
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Forgets about something and sharply raises SP. DEF. |
6 | Mud Sport | gro | 15 | - | - |
![]() |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
35 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
43 | Future Sight | psy | 10 | 120 | 100% |
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Heightens inner power to strike 2 turns later. |
14 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Endure | nor | 10 | - | - |
![]() |
Always leaves at least 1HP. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barboach does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Dragon Dance | dra | 20 | - | - |
![]() |
A mystical dance that ups ATTACK and SPEED. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
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Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
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Thrash | nor | 10 | 120 | 100% |
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A rampage of 2 to 3 turns that confuses the user. |
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Whirlpool | wat | 15 | 35 | 85% |
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The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dragon Dance | dra | 20 | - | - |
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A mystical dance that ups ATTACK and SPEED. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
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Mud Shot | gro | 15 | 55 | 95% |
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The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
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Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
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Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
![]() |
Thrash | nor | 10 | 120 | 100% |
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A rampage of 2 to 3 turns that confuses the user. |
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Whirlpool | wat | 15 | 35 | 85% |
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The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dragon Dance | dra | 20 | - | - |
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A mystical dance that ups ATTACK and SPEED. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
![]() |
Mud Shot | gro | 15 | 55 | 95% |
![]() |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
![]() |
Muddy Water | wat | 10 | 90 | 85% |
![]() |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Dragon Dance | dra | 20 | - | - |
![]() |
A mystical dance that ups ATTACK and SPEED. |
![]() |
Earth Power | gro | 10 | 90 | 100% |
![]() |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
![]() |
Mud Shot | gro | 15 | 55 | 95% |
![]() |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
![]() |
Muddy Water | wat | 10 | 90 | 85% |
![]() |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
![]() |
Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
![]() |
Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
![]() |
Thrash | nor | 10 | 120 | 100% |
![]() |
A rampage of 2 to 3 turns that confuses the user. |
![]() |
Whirlpool | wat | 15 | 35 | 85% |
![]() |
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |