That was too close, you were almost a Dragonair sandwich.

Turtwig

The Tiny Leaf Pokémon

Height: 1'4" (0.4m) Weight: 22.4lbs (10.2kg)

#387

grass -
  • N: #387
  • S: #001
  • Turtwig's Damage Multipliers

  • Turtwig's Base Stats

    • HP
      55
      28.7%
      D
    • Attack
      68
      43.5%
      C-
    • Defense
      64
      45.0%
      C
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      31
      11.4%
      FF
    • Total:
      318
      23.8%
      D-
  • Turtwig Evolution Chart

    Basic Stage 1 Stage 2
  • Turtwig's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Shell Armor The Pokémon is protected against critical hits.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Shell Armor The Pokémon is protected against critical hits.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Shell Armor The Pokémon is protected against critical hits.
  • Turtwig Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    p Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    hs Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    bw Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    xy Name Type PP Pwr. Acc. Class Definition
    45 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    13 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Cuts the enemy with leaves. High critical-hit ratio.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Withdraw wat 40 - - No Damage. The user withdraws its body into its hard shell, raising its Defense stat.
    29 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    21 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    9 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    33 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    41 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    17 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
  • Turtwig TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the target two to five times in a row.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the target two to five times in a row.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the target two to five times in a row.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Turtwig HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def The user attacks the target by smashing into it with incredible force. It may also confuse the target.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def The user attacks the target by smashing into it with incredible force. It may also confuse the target.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def The user attacks the target by smashing into it with incredible force. It may also confuse the target.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
  • Turtwig Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Turtwig does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    hs Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
  • Turtwig Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    p Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    hs Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    Sand Tomb gro 15 35 85% Physical Attack, damage based on Atk and Def The user traps the target inside a harshly raging sandstorm for four to five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
  • Turtwig's Egg Groups