Flower Gift | Powers up party Pokémon when it is sunny. |
Flower Gift | Powers up party Pokémon when it is sunny. |
Flower Gift | Powers up party Pokémon when it is sunny. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Morning Sun | nor | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Morning Sun | nor | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
50 | Petal Blizzard | gra | 15 | 90 | 100% | The user stirs up a violent petal blizzard and attacks everything around it. | |
7 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
43 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
19 | Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | |
30 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
22 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
- | Morning Sun | nor | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
25 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
35 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
10 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
48 | Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% | The user damages opposing Pokémon by emitting a powerful flash. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM096 | Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cherrim does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Rollout | roc | 20 | 30 | 90% | An attack lasting 5 turns with rising intensity. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cherrim does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cherrim does learn any moves by tutoring. |