Water Absorb | Restores HP if hit by a Water-type move. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Water Absorb | Restores HP if hit by a Water-type move. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. |
10 | Pin Missile | bug | 20 | 25 | 95% |
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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An attack that steals half the damage inflicted. |
45 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
42 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
33 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
18 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
22 | Needle Arm | gra | 15 | 60 | 100% |
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The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
15 | Synthesis | gra | 5 | - | - |
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Restores HP (varies by time). |
29 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
38 | Petal Dance | gra | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
13 | Mega Drain | gra | 15 | 40 | 100% |
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Steals 1/2 of the damage inflicted. |
50 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
- | Absorb | gra | 25 | 20 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
57 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
3 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. |
10 | Pin Missile | bug | 20 | 25 | 95% |
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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An attack that steals half the damage inflicted. |
45 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
42 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
33 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
18 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
22 | Needle Arm | gra | 15 | 60 | 100% |
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The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
15 | Synthesis | gra | 5 | - | - |
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Restores HP (varies by time). |
29 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
38 | Petal Dance | gra | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
13 | Mega Drain | gra | 15 | 40 | 100% |
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Steals 1/2 of the damage inflicted. |
50 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
- | Absorb | gra | 25 | 20 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
57 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
3 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
42 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
29 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
3 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
- | Absorb | gra | 25 | 20 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
- | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
33 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
45 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
- | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. |
26 | Giga Drain | gra | 10 | 75 | 100% |
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An attack that steals half the damage inflicted. |
38 | Petal Dance | gra | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
22 | Needle Arm | gra | 15 | 60 | 100% |
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The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
18 | Cotton Spore | gra | 40 | - | 100% |
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Sharply reduces the foe's SPEED. |
15 | Synthesis | gra | 5 | - | - |
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Restores HP (varies by time). |
50 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
13 | Mega Drain | gra | 15 | 40 | 100% |
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Steals 1/2 of the damage inflicted. |
55 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. |
10 | Pin Missile | bug | 20 | 25 | 95% |
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
57 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
48 | Petal Blizzard | gra | 15 | 90 | 100% |
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The user stirs up a violent petal blizzard and attacks everything around it. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Endeavor | nor | 5 | - | 100% |
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- |
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Giga Drain | gra | 10 | 75 | 100% |
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An attack that steals half the damage inflicted. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the target's held item, preventing that item from being used in the battle. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Synthesis | gra | 5 | - | - |
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Restores HP (varies by time). |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Bullet Seed | gra | 30 | 25 | 100% |
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Shoots 2 to 5 seeds in a row to strike the foe. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the target. It steals some HP from the target every turn. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Spikes | gro | 20 | - | - |
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The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
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Wood Hammer | gra | 15 | 120 | 100% |
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The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Bullet Seed | gra | 30 | 25 | 100% |
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Shoots 2 to 5 seeds in a row to strike the foe. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the target. It steals some HP from the target every turn. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Spikes | gro | 20 | - | - |
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The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
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Wood Hammer | gra | 15 | 120 | 100% |
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The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Bullet Seed | gra | 30 | 25 | 100% |
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Shoots 2 to 5 seeds in a row to strike the foe. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Grassy Terrain | gra | 10 | - | - |
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The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the target. It steals some HP from the target every turn. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Spikes | gro | 20 | - | - |
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The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
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Wood Hammer | gra | 15 | 120 | 100% |
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The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |