TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 |
Bulldoze |
gro |
20 |
60 |
100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
1st turn: Burrow 2nd turn: Attack |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 |
Dream Eater |
psy |
15 |
100 |
100% |
|
Steals HP from a sleeping victim. |
TM053 |
Energy Ball |
gra |
10 |
90 |
100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 |
Grass Knot |
gra |
20 |
- |
100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM096 |
Nature Power |
nor |
20 |
- |
- |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM084 |
Poison Jab |
poi |
20 |
80 |
100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
An attack that may lower SPCL.DEF. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
An attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM030 |
Shadow Ball |
gho |
15 |
80 |
100% |
|
An attack that may lower SPCL.DEF. |
TM065 |
Shadow Claw |
gho |
15 |
70 |
100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 |
Solar Beam |
gra |
10 |
120 |
100% |
|
1st turn: Prepare 2nd turn: Attack |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 |
Trick Room |
psy |
5 |
- |
- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 |
Will-O-Wisp |
fir |
15 |
- |
85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |