Natural Cure | All status problems heal when it switches out. |
Frisk | The Pokémon can check a foe's held item. |
Hidden Harvest | May create another Berry after one is used. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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54 | Horn Leech | gra | 10 | 75 | 100% |
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
8 | Growth | nor | 20 | - | - |
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Forces the body to grow and heightens SP. ATK. |
45 | Phantom Force | gho | 10 | 90 | 100% |
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
- | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
35 | Forest's Curse | gra | 20 | - | 100% |
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The user puts a forest curse on the target. Afflicted targets are now Grass type as well. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
28 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
31 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
23 | Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
19 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
39 | Destiny Bond | gho | 5 | - | - |
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When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
5 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
49 | Wood Hammer | gra | 15 | 120 | 100% |
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The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
13 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Phantump does learn any moves by tutoring. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
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Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Venom Drench | poi | 20 | - | 100% |
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Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |