Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
48 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
34 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
41 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
48 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
34 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
41 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
46 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
32 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
15 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
10 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
39 | Synthesis | gra | 5 | - | - | - |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
46 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
32 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
15 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
10 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
39 | Synthesis | gra | 5 | - | - | - |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
46 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
32 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
15 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
10 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
39 | Synthesis | gra | 5 | - | - | - |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
46 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
32 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
15 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
10 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
39 | Synthesis | gra | 5 | - | - | - |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
46 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
32 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
15 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
10 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
4 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
39 | Synthesis | gra | 5 | - | - | - |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
3 | Growl | nor | 40 | - | 100% | Growls cutely to reduce the foe's ATTACK. | |
31 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
25 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
9 | Vine Whip | gra | 25 | 45 | 100% | The foe is struck with slender, whiplike vines to inflict damage. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
13 | Poison Powder | poi | 35 | - | 75% | A move that may poison the foe. | |
13 | Sleep Powder | gra | 15 | - | 75% | May cause the foe to fall asleep. | |
21 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
27 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
33 | Synthesis | gra | 5 | - | - | - | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | - | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM049 | Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | - | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM049 | Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM096 | Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Unsanitary sludge is hurled at the target. It may also poison the target. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM05 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM05 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM05 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM05 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM05 | Flash | nor | 20 | - | 100% | Looses a powerful blast of light that cuts accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |
HM04 | Strength | nor | 15 | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | - | ||
Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||
Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swords Dance | nor | 20 | - | - | A dance that in-creases ATTACK. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Synthesis | gra | 5 | - | - | - |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Hurls mud in the foe's face to reduce its accuracy. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
String Shot | bug | 40 | - | 95% | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | ||
Synthesis | gra | 5 | - | - | - | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bind | nor | 20 | 15 | 85% | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Synthesis | gra | 5 | - | - | - | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bulbasaur does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Razor Wind | nor | 10 | 80 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Razor Wind | nor | 10 | 80 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Sludge | poi | 20 | 65 | 100% | Unsanitary sludge is hurled at the foe. It may also poison the target. | ||
Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | - | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Sludge | poi | 20 | 65 | 100% | Unsanitary sludge is hurled at the foe. It may also poison the target. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | - | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Sludge | poi | 20 | 65 | 100% | Unsanitary sludge is hurled at the foe. It may also poison the target. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Sharply raises the user's SPCL.DEF. | ||
Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Curse | gho | 10 | - | - | Works differently for ghost-types. | ||
Endure | nor | 10 | - | - | - | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the foe into a deep sleep. | ||
Grassy Terrain | gra | 10 | - | - | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | ||
Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Petal Dance | gra | 10 | 120 | 100% | Works 2-3 turns and confuses user. | ||
Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | ||
Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | ||
Sludge | poi | 20 | 65 | 100% | Unsanitary sludge is hurled at the foe. It may also poison the target. | ||
Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. |