I have always depended on the kindness of Hippopotas.

Exeggcute

The Egg Pokémon

Height: 1'4" (0.4m) Weight: 5.5lbs (2.5kg)

#102

  • N: #102
  • K: #102
  • J: #104
  • K(Cstl): #136
  • Exeggcute's Damage Multipliers

  • Exeggcute's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      40
      8.8%
      FF
    • Defense
      80
      66.2%
      B
    • Sp. Attack
      60
      40.0%
      C-
    • Sp. Defense
      45
      15.5%
      F
    • Speed
      40
      16.7%
      F
    • Total:
      325
      25.6%
      D-
  • Exeggcute Evolution Chart

    Basic Stage 1
  • Exeggcute's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Harvest May create another Berry after one is used.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Harvest May create another Berry after one is used.
  • Exeggcute Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    48 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    28 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    25 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    42 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    32 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    y Name Type PP Pwr. Acc. Class Definition
    48 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    28 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    25 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    42 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    32 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    gs Name Type PP Pwr. Acc. Class Definition
    19 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    31 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    25 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    13 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    c Name Type PP Pwr. Acc. Class Definition
    19 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    31 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    25 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    13 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    rs Name Type PP Pwr. Acc. Class Definition
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    31 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    25 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    19 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    37 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    13 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    e Name Type PP Pwr. Acc. Class Definition
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    31 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    25 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    19 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    37 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    13 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    31 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    25 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    19 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    37 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    13 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    p Name Type PP Pwr. Acc. Class Definition
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    53 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    53 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    47 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a peculiar power. May cause flinching.
    xy Name Type PP Pwr. Acc. Class Definition
    11 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    50 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Barrage nor 20 15 85% Physical Attack, damage based on Atk and Def Throws orbs to hit 2-5 times.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    - Hypnosis psy 20 - 60% No Damage. Hypnotic suggestion is used to make the foe fall into a deep sleep.
    - Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    33 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    23 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    17 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    21 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    27 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    37 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    7 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    47 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a peculiar power. May cause flinching.
  • Exeggcute TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM037 Egg Bomb nor 10 100 75% Physical Attack, damage based on Atk and Def Eggs are hurled at the foe.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def -
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless charge attack that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM037 Egg Bomb nor 10 100 75% Physical Attack, damage based on Atk and Def Eggs are hurled at the foe.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM046 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def -
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless charge attack that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Exeggcute HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by HM.
    y Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by HM.
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    dp Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    p Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    hs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
  • Exeggcute Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    dp Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by tutoring.
  • Exeggcute Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Exeggcute does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    c Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    rs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    e Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    fl Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    dp Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    xy Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Block nor 5 - - No Damage. The user blocks the target's way with arms spread wide to prevent escape.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    Moonlight fai 5 - - No Damage. Restores HP (varies by time).
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
  • Exeggcute's Egg Group